Class Buffer | Kinematica | 0.5.0-preview.1
docs.unity.cn
    Show / Hide Table of Contents

    Class Buffer

    Inheritance
    Object
    Buffer
    Namespace: Unity.SnapshotDebugger
    Syntax
    public sealed class Buffer

    Properties

    CanRead

    Declaration
    public bool CanRead { get; }
    Property Value
    Type Description
    Boolean

    EndRead

    Declaration
    public bool EndRead { get; }
    Property Value
    Type Description
    Boolean

    Size

    Declaration
    public int Size { get; }
    Property Value
    Type Description
    Int32

    Methods

    Append(Byte)

    Declaration
    public void Append(byte value)
    Parameters
    Type Name Description
    Byte value

    Clear()

    Declaration
    public void Clear()

    Copy(Buffer)

    Declaration
    public void Copy(Buffer from)
    Parameters
    Type Name Description
    Buffer from

    Create()

    Declaration
    public static Buffer Create()
    Returns
    Type Description
    Buffer

    Create(Byte[])

    Declaration
    public static Buffer Create(byte[] data)
    Parameters
    Type Name Description
    Byte[] data
    Returns
    Type Description
    Buffer

    PrepareForRead()

    Declaration
    public void PrepareForRead()

    ReadByte()

    Declaration
    public byte ReadByte()
    Returns
    Type Description
    Byte

    ToArray()

    Declaration
    public byte[] ToArray()
    Returns
    Type Description
    Byte[]

    Extension Methods

    ReadExtensions.ReadAffineTransform(Buffer)
    ReadExtensions.ReadAffineTransformQuantized(Buffer)
    ReadExtensions.ReadTimeIndex(Buffer)
    ReadExtensions.ReadSamplingTime(Buffer)
    WriteExtensions.Write(Buffer, AffineTransform)
    WriteExtensions.WriteQuantized(Buffer, AffineTransform)
    WriteExtensions.Write(Buffer, TimeIndex)
    WriteExtensions.Write(Buffer, SamplingTime)
    ReadExtensions.ReadByte(Buffer)
    ReadExtensions.ReadBytes(Buffer, Int32)
    ReadExtensions.ReadBytes(Buffer, Byte[], Int32, Int32)
    ReadExtensions.Read16(Buffer)
    ReadExtensions.Read32(Buffer)
    ReadExtensions.ReadSingle(Buffer)
    ReadExtensions.ReadBoolean(Buffer)
    ReadExtensions.ReadString(Buffer)
    ReadExtensions.ReadBuffer(Buffer, Int32)
    ReadExtensions.ReadVector2(Buffer)
    ReadExtensions.ReadVector3(Buffer)
    ReadExtensions.ReadVector4(Buffer)
    ReadExtensions.ReadQuaternion(Buffer)
    ReadExtensions.ReadColor(Buffer)
    ReadExtensions.ReadColor32(Buffer)
    ReadExtensions.ReadSingleQuantized(Buffer)
    ReadExtensions.ReadVector2Quantized(Buffer)
    ReadExtensions.ReadVector3Quantized(Buffer)
    ReadExtensions.ReadVector4Quantized(Buffer)
    ReadExtensions.ReadQuaternionQuantized(Buffer)
    ReadExtensions.ReadTransform(Buffer)
    ReadExtensions.ReadComponent<T>(Buffer)
    WriteExtensions.Write(Buffer, Byte)
    WriteExtensions.Write(Buffer, Byte[])
    WriteExtensions.Write(Buffer, Byte[], Int32, Int32)
    WriteExtensions.Write(Buffer, Int16)
    WriteExtensions.Write(Buffer, Int32)
    WriteExtensions.Write(Buffer, Single)
    WriteExtensions.Write(Buffer, Boolean)
    WriteExtensions.Write(Buffer, String)
    WriteExtensions.Write(Buffer, Buffer)
    WriteExtensions.Write(Buffer, Vector2)
    WriteExtensions.Write(Buffer, Vector3)
    WriteExtensions.Write(Buffer, Vector4)
    WriteExtensions.Write(Buffer, Quaternion)
    WriteExtensions.Write(Buffer, Color)
    WriteExtensions.Write(Buffer, Color32)
    WriteExtensions.WriteQuantized(Buffer, Single)
    WriteExtensions.WriteQuantized(Buffer, Vector2)
    WriteExtensions.WriteQuantized(Buffer, Vector3)
    WriteExtensions.WriteQuantized(Buffer, Vector4)
    WriteExtensions.WriteQuantized(Buffer, Quaternion)
    WriteExtensions.WriteTransform(Buffer, Transform)
    WriteExtensions.WriteComponent<T>(Buffer, T)
    Back to top Copyright © 2020 Unity Technologies
    Generated by DocFX