Struct CalibrationResult
A struct containing the calibration parameters to apply.
Namespace: Unity.LiveCapture
Syntax
public readonly struct CalibrationResult
Constructors
CalibrationResult(CalibrationStatus, FrameTime)
Creates a new CalibrationResult instance.
Declaration
public CalibrationResult(CalibrationStatus status, FrameTime delay = default(FrameTime))
Parameters
| Type | Name | Description |
|---|---|---|
| CalibrationStatus | status | The status the calibration finished with. |
| FrameTime | delay | The delay, in frames, to apply to the source timecode to compensate for latency. |
Fields
Delay
The delay, in frames, to apply to the source timecode to compensate for latency.
Declaration
public readonly FrameTime Delay
Field Value
| Type | Description |
|---|---|
| FrameTime |
Status
The status the calibration finished with.
Declaration
public readonly CalibrationStatus Status
Field Value
| Type | Description |
|---|---|
| CalibrationStatus |