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    Class TimecodeComponent

    A component that stores animatable bindings of a Timecode and a FrameRate.

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    TimecodeComponent
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.destroyCancellationToken
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(Boolean)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
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    Component.GetComponentInParent(Type)
    UnityEngine.Component.GetComponentInParent<T>(System.Boolean)
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    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(String)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
    Component.SendMessageUpwards(String, Object)
    Component.SendMessageUpwards(String)
    Component.SendMessageUpwards(String, SendMessageOptions)
    Component.SendMessage(String, Object)
    Component.SendMessage(String)
    Component.SendMessage(String, Object, SendMessageOptions)
    Component.SendMessage(String, SendMessageOptions)
    Component.BroadcastMessage(String, Object, SendMessageOptions)
    Component.BroadcastMessage(String, Object)
    Component.BroadcastMessage(String)
    Component.BroadcastMessage(String, SendMessageOptions)
    Component.transform
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    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
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    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
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    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, Boolean)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
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    Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
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    Object.FindObjectsOfTypeAll(Type)
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    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, Boolean)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: Unity.LiveCapture.Cameras
    Syntax
    [ExecuteAlways]
    [DisallowMultipleComponent]
    [HelpURL("https://docs.unity.cn/Packages/com.unity.live-capture@4.0/manual/ref-component-timecode-component.html")]
    public sealed class TimecodeComponent : MonoBehaviour
    Remarks

    Use this component to visualize and animate a Timecode and a FrameRate in the editor.

    Properties

    FrameRate

    The frame rate of the timecode.

    Declaration
    public FrameRate FrameRate { get; set; }
    Property Value
    Type Description
    FrameRate

    Frames

    The frames of the timecode.

    Declaration
    public int Frames { get; set; }
    Property Value
    Type Description
    Int32

    Hours

    The hours of the timecode.

    Declaration
    public int Hours { get; set; }
    Property Value
    Type Description
    Int32

    IsDropFrame

    Whether the timecode is drop frame.

    Declaration
    public bool IsDropFrame { get; set; }
    Property Value
    Type Description
    Boolean

    Minutes

    The minutes of the timecode.

    Declaration
    public int Minutes { get; set; }
    Property Value
    Type Description
    Int32

    RateDenominator

    The denominator of the frame rate.

    Declaration
    public int RateDenominator { get; set; }
    Property Value
    Type Description
    Int32

    RateIsDropFrame

    Whether the frame rate is drop frame.

    Declaration
    public bool RateIsDropFrame { get; set; }
    Property Value
    Type Description
    Boolean

    RateNumerator

    The numerator of the frame rate.

    Declaration
    public int RateNumerator { get; set; }
    Property Value
    Type Description
    Int32

    Resolution

    The resolution of the timecode.

    Declaration
    public int Resolution { get; set; }
    Property Value
    Type Description
    Int32

    Seconds

    The seconds of the timecode.

    Declaration
    public int Seconds { get; set; }
    Property Value
    Type Description
    Int32

    Subframe

    The subframe of the timecode.

    Declaration
    public int Subframe { get; set; }
    Property Value
    Type Description
    Int32

    Timecode

    The timecode.

    Declaration
    public Timecode Timecode { get; set; }
    Property Value
    Type Description
    Timecode
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