Class LocalizedAssetTable | Localization | 0.8.1-preview
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    Class LocalizedAssetTable

    Provides runtime access to an AssetTable for the current selected Locale. When accessing multiple localized assets it may be more convenient to use a LocalizedAssetTable instead of multiple LocalizedAsset<TObject>. This will fetch the table on demand or provide a callback whenever the table has finished loading, such as when the selected locale was changed.

    Inheritance
    Object
    LocalizedTable<AssetTable, AssetTableEntry>
    LocalizedAssetTable
    Inherited Members
    LocalizedTable<AssetTable, AssetTableEntry>.Database
    LocalizedTable<AssetTable, AssetTableEntry>.CurrentLoadingOperation
    LocalizedTable<AssetTable, AssetTableEntry>.TableReference
    LocalizedTable<AssetTable, AssetTableEntry>.IsEmpty
    LocalizedTable<AssetTable, AssetTableEntry>.TableChanged
    LocalizedTable<AssetTable, AssetTableEntry>.ForceUpdate()
    LocalizedTable<AssetTable, AssetTableEntry>.GetTable()
    LocalizedTable<AssetTable, AssetTableEntry>.ToString()
    Namespace: UnityEngine.Localization
    Syntax
    [Serializable]
    public class LocalizedAssetTable : LocalizedTable<AssetTable, AssetTableEntry>

    Properties

    Database

    Declaration
    protected override LocalizedDatabase<AssetTable, AssetTableEntry> Database { get; }
    Property Value
    Type Description
    LocalizedDatabase<AssetTable, AssetTableEntry>
    Overrides
    UnityEngine.Localization.LocalizedTable<UnityEngine.Localization.Tables.AssetTable, UnityEngine.Localization.Tables.AssetTableEntry>.Database
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    on Wednesday, August 19, 2020