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    Class LocalizedAssetTable

    Provides a way to access an AssetTable at runtime.

    Inheritance
    Object
    LocalizedTable<AssetTable, AssetTableEntry>
    LocalizedAssetTable
    Inherited Members
    LocalizedTable<AssetTable, AssetTableEntry>.Database
    LocalizedTable<AssetTable, AssetTableEntry>.CurrentLoadingOperationHandle
    LocalizedTable<AssetTable, AssetTableEntry>.TableReference
    LocalizedTable<AssetTable, AssetTableEntry>.IsEmpty
    LocalizedTable<AssetTable, AssetTableEntry>.TableChanged
    LocalizedTable<AssetTable, AssetTableEntry>.GetTableAsync()
    LocalizedTable<AssetTable, AssetTableEntry>.GetTable()
    LocalizedTable<AssetTable, AssetTableEntry>.ForceUpdate()
    LocalizedTable<AssetTable, AssetTableEntry>.CurrentLoadingOperation
    Namespace: UnityEngine.Localization
    Syntax
    [Serializable]
    public class LocalizedAssetTable : LocalizedTable<AssetTable, AssetTableEntry>

    Constructors

    LocalizedAssetTable()

    Initializes and returns an empty instance of a LocalizedAssetTable.

    Declaration
    public LocalizedAssetTable()

    LocalizedAssetTable(TableReference)

    Initializes and returns an instance of a LocalizedAssetTable.

    Declaration
    public LocalizedAssetTable(TableReference tableReference)
    Parameters
    Type Name Description
    TableReference tableReference

    Reference to the Asset Table Collection. This can either be the name of the collection as a string or the Collection Guid as a System.Guid.

    Properties

    Database

    The database to request the table from.

    Declaration
    protected override LocalizedDatabase<AssetTable, AssetTableEntry> Database { get; }
    Property Value
    Type Description
    LocalizedDatabase<AssetTable, AssetTableEntry>
    Overrides
    UnityEngine.Localization.LocalizedTable<UnityEngine.Localization.Tables.AssetTable, UnityEngine.Localization.Tables.AssetTableEntry>.Database
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