Enum MetadataType
Flags that can be used to indicate where the Metadata can be added in the Editor.
Namespace: UnityEngine.Localization.Metadata
Assembly: solution.dll
Syntax
[Flags]
public enum MetadataType
Fields
| Name | Description |
|---|---|
| All | Metadata can be added to anything. |
| AllSharedTableEntries | Metadata can be added to any shared table entry. This will be accessible by all locales for the chosen Entry. |
| AllTableEntries | Metadata can be added to any table entry. |
| AllTables | Metadata can be added to any table type. |
| AssetTable | Metadata can be added to a AssetTable. |
| AssetTableEntry | Metadata can be added to a AssetTable entry. |
| Locale | Metadata can be added to a Locale. |
| LocalizationSettings | Metadata can be added to the LocalizationSettings. |
| SharedAssetTableEntry | Metadata can be added to the Shared AssetTable entry. This will be accessible by all locales for the chosen Entry. |
| SharedStringTableEntry | Metadata can be added to the Shared StringTable entry. This will be accessible by all locales for the chosen Entry. |
| SharedTableData | Metadata can be added to a SharedTableData. |
| StringTable | Metadata can be added to a StringTable. |
| StringTableEntry | Metadata can be added to a StringTable entry. |