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    Class BrainParameters

    Holds information about the brain. It defines what are the inputs and outputs of the decision process.

    Inheritance
    Object
    BrainParameters
    Namespace: Unity.MLAgents.Policies
    Syntax
    public class BrainParameters : ISerializationCallbackReceiver
    Remarks

    Set brain parameters for an Agent instance using the BehaviorParameters component attached to the agent's GameObject.

    Fields

    NumStackedVectorObservations

    Stacking refers to concatenating the observations across multiple frames. This field indicates the number of frames to concatenate across.

    Declaration
    public int NumStackedVectorObservations
    Field Value
    Type Description
    Int32

    VectorActionDescriptions

    The list of strings describing what the actions correspond to.

    Declaration
    public string[] VectorActionDescriptions
    Field Value
    Type Description
    String[]

    VectorObservationSize

    The number of the observations that are added in CollectObservations(VectorSensor)

    Declaration
    public int VectorObservationSize
    Field Value
    Type Description
    Int32

    The length of the vector containing observation values.

    Properties

    ActionSpec

    The specification of the Actions for the BrainParameters.

    Declaration
    public ActionSpec ActionSpec { get; set; }
    Property Value
    Type Description
    ActionSpec

    Methods

    Clone()

    Deep clones the BrainParameter object.

    Declaration
    public BrainParameters Clone()
    Returns
    Type Description
    BrainParameters

    A new BrainParameter object with the same values as the original.

    OnAfterDeserialize()

    Called by Unity immediately after deserializing this object.

    Declaration
    public void OnAfterDeserialize()

    OnBeforeSerialize()

    Called by Unity immediately before serializing this object.

    Declaration
    public void OnBeforeSerialize()
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