Class BufferSensor
A Sensor that allows to observe a variable number of entities.
Implements
Inherited Members
Namespace: Unity.MLAgents.Sensors
Assembly: solution.dll
Syntax
public class BufferSensor : ISensor
Constructors
| Name | Description |
|---|---|
| BufferSensor(int, int, string) | Creates the BufferSensor. |
Methods
| Name | Description |
|---|---|
| AppendObservation(float[]) | Appends an observation to the buffer. If the buffer is full (maximum number of observation is reached) the observation will be ignored. the length of the provided observation array must be equal to the observation size of the buffer sensor. |
| GetBuiltInSensorType() | Return the corresponding BuiltInSensorType for the sensor. |
| GetCompressedObservation() | Return a compressed representation of the observation. For small observations, this should generally not be implemented. However, compressing large observations (such as visual results) can significantly improve model training time. |
| GetCompressionSpec() | Return information on the compression type being used. If no compression is used, return Default(). |
| GetName() | Get the name of the sensor. This is used to ensure deterministic sorting of the sensors on an Agent, so the naming must be consistent across all sensors and agents. |
| GetObservationSpec() | Returns a description of the observations that will be generated by the sensor. See ObservationSpec for more details, and helper methods to create one. |
| Reset() | Resets the internal state of the sensor. This is called at the end of an Agent's episode. Most implementations can leave this empty. |
| Update() | Update any internal state of the sensor. This is called once per each agent step. |
| Write(ObservationWriter) | Write the observation data directly to the ObservationWriter. Note that this (and GetCompressedObservation()) may be called multiple times per agent step, so should not mutate any internal state. |