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    Class BufferSensorComponent

    A SensorComponent that creates a BufferSensor.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    SensorComponent
    BufferSensorComponent
    Inherited Members
    MonoBehaviour.IsInvoking()
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    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
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    MonoBehaviour.print(object)
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    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
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    Component.GetComponent(Type)
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    Object.Instantiate(Object, Vector3, Quaternion)
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    Object.FindSceneObjectsOfType(Type)
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    object.Equals(object, object)
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    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.MLAgents.Sensors
    Assembly: solution.dll
    Syntax
    [AddComponentMenu("ML Agents/Buffer Sensor", 50)]
    public class BufferSensorComponent : SensorComponent

    Properties

    Name Description
    MaxNumObservables

    This is the maximum number of entities the BufferSensor will be able to collect.

    ObservableSize

    This is how many floats each entities will be represented with. This number is fixed and all entities must have the same representation.

    SensorName

    Name of the generated BufferSensor object. Note that changing this at runtime does not affect how the Agent sorts the sensors.

    Methods

    Name Description
    AppendObservation(float[])

    Appends an observation to the buffer. If the buffer is full (maximum number of observation is reached) the observation will be ignored. the length of the provided observation array must be equal to the observation size of the buffer sensor.

    CreateSensors()

    Create the ISensors. This is called by the Agent when it is initialized.

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    Generated by DocFX on 18 October 2023