docs.unity.cn
Search Results for

    Show / Hide Table of Contents

    Class RayPerceptionSensor

    A sensor implementation that supports ray cast-based observations.

    Inheritance
    object
    RayPerceptionSensor
    Implements
    ISensor
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.MLAgents.Sensors
    Assembly: solution.dll
    Syntax
    public class RayPerceptionSensor : ISensor

    Constructors

    Name Description
    RayPerceptionSensor(string, RayPerceptionInput)

    Creates the RayPerceptionSensor.

    Properties

    Name Description
    RayPerceptionOutput

    The most recent raycast results.

    Methods

    Name Description
    GetBuiltInSensorType()

    Return the corresponding BuiltInSensorType for the sensor.

    GetCompressedObservation()

    Return a compressed representation of the observation. For small observations, this should generally not be implemented. However, compressing large observations (such as visual results) can significantly improve model training time.

    GetCompressionSpec()

    Return information on the compression type being used. If no compression is used, return Default().

    GetName()

    Get the name of the sensor. This is used to ensure deterministic sorting of the sensors on an Agent, so the naming must be consistent across all sensors and agents.

    GetObservationSpec()

    Returns a description of the observations that will be generated by the sensor. See ObservationSpec for more details, and helper methods to create one.

    Perceive(RayPerceptionInput, bool)

    Evaluates the raycasts to be used as part of an observation of an agent.

    Reset()

    Resets the internal state of the sensor. This is called at the end of an Agent's episode. Most implementations can leave this empty.

    Update()

    Update any internal state of the sensor. This is called once per each agent step.

    Write(ObservationWriter)

    Computes the ray perception observations and saves them to the provided ObservationWriter.

    Extension Methods

    SensorExtensions.ObservationSize(ISensor)
    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023