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    Class RenderTextureSensorComponent

    Component that wraps a RenderTextureSensor.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    SensorComponent
    RenderTextureSensorComponent
    Implements
    IDisposable
    Inherited Members
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    Namespace: Unity.MLAgents.Sensors
    Assembly: solution.dll
    Syntax
    [AddComponentMenu("ML Agents/Render Texture Sensor", 50)]
    public class RenderTextureSensorComponent : SensorComponent, IDisposable

    Properties

    Name Description
    CompressionType

    Compression type for the render texture observation.

    Grayscale

    Whether the RenderTexture observation should be converted to grayscale or not. Note that changing this after the sensor is created has no effect.

    ObservationStacks

    Whether to stack previous observations. Using 1 means no previous observations. Note that changing this after the sensor is created has no effect.

    RenderTexture

    Stores the RenderTexture associated with this sensor.

    SensorName

    Name of the generated RenderTextureSensor. Note that changing this at runtime does not affect how the Agent sorts the sensors.

    Methods

    Name Description
    CreateSensors()

    Create the ISensors. This is called by the Agent when it is initialized.

    Dispose()

    Clean up the sensor created by CreateSensors().

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    Generated by DocFX on 18 October 2023