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    Class StackingSensor

    Sensor that wraps around another Sensor to provide temporal stacking. Conceptually, consecutive observations are stored left-to-right, which is how they're output For example, 4 stacked sets of observations would be output like | t = now - 3 | t = now -2 | t = now - 1 | t = now | Internally, a circular buffer of arrays is used. The m_CurrentIndex represents the most recent observation. Currently, observations are stacked on the last dimension.

    Inheritance
    object
    StackingSensor
    Implements
    ISensor
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.MLAgents.Sensors
    Assembly: solution.dll
    Syntax
    public class StackingSensor : ISensor

    Constructors

    Name Description
    StackingSensor(ISensor, int)

    Initializes the sensor.

    Methods

    Name Description
    GetBuiltInSensorType()

    Return the corresponding BuiltInSensorType for the sensor.

    GetCompressedObservation()

    Return a compressed representation of the observation. For small observations, this should generally not be implemented. However, compressing large observations (such as visual results) can significantly improve model training time.

    GetCompressionSpec()

    Return information on the compression type being used. If no compression is used, return Default().

    GetName()

    Get the name of the sensor. This is used to ensure deterministic sorting of the sensors on an Agent, so the naming must be consistent across all sensors and agents.

    GetObservationSpec()

    Returns a description of the observations that will be generated by the sensor. See ObservationSpec for more details, and helper methods to create one.

    Reset()

    Resets the internal state of the sensor. This is called at the end of an Agent's episode. Most implementations can leave this empty.

    Update()

    Updates the index of the "current" buffer.

    Write(ObservationWriter)

    Write the observation data directly to the ObservationWriter. Note that this (and GetCompressedObservation()) may be called multiple times per agent step, so should not mutate any internal state.

    Extension Methods

    SensorExtensions.ObservationSize(ISensor)
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