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    Class SyncListInt

    A list of integers that will be synchronized from server to clients.

    Inheritance
    System.Object
    SyncList<System.Int32>
    SyncListInt
    Inherited Members
    SyncList<Int32>.Count
    SyncList<Int32>.IsReadOnly
    SyncList<Int32>.Callback
    SyncList<Int32>.InitializeBehaviour(NetworkBehaviour, Int32)
    SyncList<Int32>.HandleMsg(NetworkReader)
    SyncList<Int32>.Add(Int32)
    SyncList<Int32>.Clear()
    SyncList<Int32>.Contains(Int32)
    SyncList<Int32>.CopyTo(Int32[], Int32)
    SyncList<Int32>.IndexOf(Int32)
    SyncList<Int32>.Insert(Int32, Int32)
    SyncList<Int32>.Remove(Int32)
    SyncList<Int32>.RemoveAt(Int32)
    SyncList<Int32>.Dirty(Int32)
    SyncList<Int32>.Item[Int32]
    SyncList<Int32>.GetEnumerator()
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: UnityEngine.Networking
    Syntax
    [Obsolete("The high level API classes are deprecated and will be removed in the future.")]
    public class SyncListInt : SyncList<int>, IList<int>, ICollection<int>, IEnumerable<int>, IEnumerable

    Methods

    DeserializeItem(NetworkReader)

    Declaration
    protected override int DeserializeItem(NetworkReader reader)
    Parameters
    Type Name Description
    NetworkReader reader
    Returns
    Type Description
    System.Int32
    Overrides
    UnityEngine.Networking.SyncList<System.Int32>.DeserializeItem(UnityEngine.Networking.NetworkReader)

    ReadInstance(NetworkReader)

    Declaration
    [Obsolete("ReadReference is now used instead")]
    public static SyncListInt ReadInstance(NetworkReader reader)
    Parameters
    Type Name Description
    NetworkReader reader
    Returns
    Type Description
    SyncListInt

    ReadReference(NetworkReader, SyncListInt)

    An internal function used for serializing SyncList member variables.

    Declaration
    public static void ReadReference(NetworkReader reader, SyncListInt syncList)
    Parameters
    Type Name Description
    NetworkReader reader
    SyncListInt syncList

    SerializeItem(NetworkWriter, Int32)

    Declaration
    protected override void SerializeItem(NetworkWriter writer, int item)
    Parameters
    Type Name Description
    NetworkWriter writer
    System.Int32 item
    Overrides
    UnityEngine.Networking.SyncList<System.Int32>.SerializeItem(UnityEngine.Networking.NetworkWriter, System.Int32)

    WriteInstance(NetworkWriter, SyncListInt)

    Declaration
    public static void WriteInstance(NetworkWriter writer, SyncListInt items)
    Parameters
    Type Name Description
    NetworkWriter writer
    SyncListInt items
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