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    Class SyncListUInt

    A list of unsigned integers that will be synchronized from server to clients.

    Inheritance
    System.Object
    SyncList<System.UInt32>
    SyncListUInt
    Inherited Members
    SyncList<UInt32>.Count
    SyncList<UInt32>.IsReadOnly
    SyncList<UInt32>.Callback
    SyncList<UInt32>.InitializeBehaviour(NetworkBehaviour, Int32)
    SyncList<UInt32>.HandleMsg(NetworkReader)
    SyncList<UInt32>.Add(UInt32)
    SyncList<UInt32>.Clear()
    SyncList<UInt32>.Contains(UInt32)
    SyncList<UInt32>.CopyTo(UInt32[], Int32)
    SyncList<UInt32>.IndexOf(UInt32)
    SyncList<UInt32>.Insert(Int32, UInt32)
    SyncList<UInt32>.Remove(UInt32)
    SyncList<UInt32>.RemoveAt(Int32)
    SyncList<UInt32>.Dirty(Int32)
    SyncList<UInt32>.Item[Int32]
    SyncList<UInt32>.GetEnumerator()
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: UnityEngine.Networking
    Syntax
    [Obsolete("The high level API classes are deprecated and will be removed in the future.")]
    public class SyncListUInt : SyncList<uint>, IList<uint>, ICollection<uint>, IEnumerable<uint>, IEnumerable

    Methods

    DeserializeItem(NetworkReader)

    Declaration
    protected override uint DeserializeItem(NetworkReader reader)
    Parameters
    Type Name Description
    NetworkReader reader
    Returns
    Type Description
    System.UInt32
    Overrides
    UnityEngine.Networking.SyncList<System.UInt32>.DeserializeItem(UnityEngine.Networking.NetworkReader)

    ReadInstance(NetworkReader)

    Declaration
    [Obsolete("ReadReference is now used instead")]
    public static SyncListUInt ReadInstance(NetworkReader reader)
    Parameters
    Type Name Description
    NetworkReader reader
    Returns
    Type Description
    SyncListUInt

    ReadReference(NetworkReader, SyncListUInt)

    An internal function used for serializing SyncList member variables.

    Declaration
    public static void ReadReference(NetworkReader reader, SyncListUInt syncList)
    Parameters
    Type Name Description
    NetworkReader reader
    SyncListUInt syncList

    SerializeItem(NetworkWriter, UInt32)

    Declaration
    protected override void SerializeItem(NetworkWriter writer, uint item)
    Parameters
    Type Name Description
    NetworkWriter writer
    System.UInt32 item
    Overrides
    UnityEngine.Networking.SyncList<System.UInt32>.SerializeItem(UnityEngine.Networking.NetworkWriter, System.UInt32)

    WriteInstance(NetworkWriter, SyncListUInt)

    Declaration
    public static void WriteInstance(NetworkWriter writer, SyncListUInt items)
    Parameters
    Type Name Description
    NetworkWriter writer
    SyncListUInt items
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