Class LocalClientSpawnsObjectBeforeConnect | Multiplayer HLAPI | 1.0.8
docs.unity.cn
    Show / Hide Table of Contents

    Class LocalClientSpawnsObjectBeforeConnect

    Inheritance
    Object
    SpawningTestBase
    LocalClientSpawnsObjectBeforeConnect
    Inherited Members
    SpawningTestBase.kStringMsgId
    SpawningTestBase.myClient
    SpawningTestBase.playerObj
    SpawningTestBase.numStartServer
    SpawningTestBase.numStartClient
    SpawningTestBase.numDestroyClient
    SpawningTestBase.GetBridgeScript
    SpawningTestBase.IncrementStartServer()
    SpawningTestBase.IncrementStartClient()
    SpawningTestBase.IncrementDestroyClient()
    SpawningTestBase.Setup()
    SpawningTestBase.TestSetup()
    SpawningTestBase.StartServer()
    SpawningTestBase.StartClientAndConnect()
    SpawningTestBase.StartLocalClient()
    SpawningTestBase.StartLocalClient(Int32)
    SpawningTestBase.OnServerDisconnected(NetworkMessage)
    SpawningTestBase.OnAddPlayer(NetworkMessage)
    SpawningTestBase.OnClientConnected(NetworkMessage)
    SpawningTestBase.OnClientReadyInternal(NetworkMessage)
    SpawningTestBase.OnServerReady(GameObject)
    SpawningTestBase.OnClientReady(Int16)
    SpawningTestBase.OnClientStringMessage(NetworkMessage)
    SpawningTestBase.OnServerStringMessage(NetworkMessage)
    SpawningTestBase.Cleanup()
    Namespace: Global Namespace
    Syntax
    public class LocalClientSpawnsObjectBeforeConnect : SpawningTestBase, IPostBuildCleanup

    Methods

    LocalClientSpawnsObjectBeforeConnectTest()

    Declaration
    public IEnumerator LocalClientSpawnsObjectBeforeConnectTest()
    Returns
    Type Description
    IEnumerator

    OnServerReady(GameObject)

    Declaration
    public override void OnServerReady(GameObject player)
    Parameters
    Type Name Description
    GameObject player
    Overrides
    SpawningTestBase.OnServerReady(GameObject)
    Back to top Copyright © 2020 Unity Technologies
    Generated by DocFX
    on 15 December 2020