Class RemovePlayerMessage | Multiplayer HLAPI | 1.0.8
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    Class RemovePlayerMessage

    This is passed to handler funtions registered for the SYSTEM_REMOVE_PLAYER built-in message.

    Inheritance
    Object
    MessageBase
    RemovePlayerMessage
    Namespace: UnityEngine.Networking.NetworkSystem
    Syntax
    [Obsolete("The high level API classes are deprecated and will be removed in the future.")]
    public class RemovePlayerMessage : MessageBase

    Fields

    playerControllerId

    The player ID of the player GameObject which should be removed.

    This is specified by the client when they call NetworkClient.RemovePlayer(someId).

    The HLAPI treats players and clients as separate GameObjects. In most cases, there is a single player for each client, but in some situations (for example, when there are multiple controllers connected to a console system) there might be multiple player GameObjects for a single connection. When there are multiple players for a single connection, use the playerControllerId property to tell them apart. This is an identifier that is scoped to the connection, so that it maps to the id of the controller associated with the player on that client.

    Declaration
    public short playerControllerId
    Field Value
    Type Description
    Int16

    Methods

    Deserialize(NetworkReader)

    Declaration
    public override void Deserialize(NetworkReader reader)
    Parameters
    Type Name Description
    NetworkReader reader
    Overrides
    MessageBase.Deserialize(NetworkReader)

    Serialize(NetworkWriter)

    Declaration
    public override void Serialize(NetworkWriter writer)
    Parameters
    Type Name Description
    NetworkWriter writer
    Overrides
    MessageBase.Serialize(NetworkWriter)
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    on 15 December 2020