Class NetworkWriter | Multiplayer HLAPI | 1.0.8
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    Class NetworkWriter

    General purpose serializer for UNET (for serializing data to byte arrays).

    using UnityEngine;
    using UnityEngine.Networking;
    
    public class ExampleScript : MonoBehaviour
    {
       // Writing data to a NetworkWriter and then
       // Converting this to a NetworkReader.
       void Start()
       {
           // The data you add to your writer must be prefixed with a message type.
           // This is in the form of a short.
           short myMsgType = 143;
           NetworkWriter writer = new NetworkWriter();
           // You start the message in your writer by passing in the message type.
           // This is a short meaning that it will take up 2 bytes at the start of
           // your message.
           writer.StartMessage(myMsgType);
           // You can now begin your message. In this case we will just use strings.
           writer.Write("Test data 1");
           writer.Write("Test data 2");
           writer.Write("Test data 3");
           // Make sure to end your message with FinishMessage()
           writer.FinishMessage();
           // You can now access the data in your writer. ToArray() returns a copy
           // of the bytes that the writer is using and AsArray() returns the
           // internal array of bytes, not a copy.
           byte[] writerData = writer.ToArray();
           CreateNetworkReader(writerData);
       }
    
       void CreateNetworkReader(byte[] data)
       {
           // We will create the NetworkReader using the data from our previous
           // NetworkWriter.
           NetworkReader networkReader = new NetworkReader(data);
           // The first two bytes in the buffer represent the size
           // of the message. This is equal to the NetworkReader.Length
           // minus the size of the prefix.
           byte[] readerMsgSizeData = networkReader.ReadBytes(2);
           short readerMsgSize = (short)((readerMsgSizeData[1] << 8) + readerMsgSizeData[0]);
           Debug.Log(readerMsgSize);
           // The message type added in NetworkWriter.StartMessage
           // is to be read now. It is a short and so consists of
           // two bytes. It is the second two bytes on the buffer.
           byte[] readerMsgTypeData = networkReader.ReadBytes(2);
           short readerMsgType = (short)((readerMsgTypeData[1] << 8) + readerMsgTypeData[0]);
           Debug.Log(readerMsgType);
           // If all of your data is of the same type (in this case the
           // data on our buffer is comprised of only strings) you can
           // read all the data from the buffer using a loop like so.
           while (networkReader.Position < networkReader.Length)
           {
               Debug.Log(networkReader.ReadString());
           }
       }
    }
    Inheritance
    Object
    NetworkWriter
    Namespace: UnityEngine.Networking
    Syntax
    [Obsolete("The high level API classes are deprecated and will be removed in the future.")]
    public class NetworkWriter

    Constructors

    NetworkWriter()

    Creates a new NetworkWriter object.

    Declaration
    public NetworkWriter()

    NetworkWriter(Byte[])

    Creates a new NetworkWriter object.

    Declaration
    public NetworkWriter(byte[] buffer)
    Parameters
    Type Name Description
    Byte[] buffer

    A buffer to write into. This is not copied.

    Properties

    Position

    The current position of the internal buffer.

    See NetworkWriter for a code example.

    Declaration
    public short Position { get; }
    Property Value
    Type Description
    Int16

    Methods

    AsArray()

    Returns the internal array of bytes the writer is using. This is NOT a copy.

    Declaration
    public byte[] AsArray()
    Returns
    Type Description
    Byte[]

    Internal buffer

    FinishMessage()

    This fills out the size header of a message begun with StartMessage(), so that it can be send using Send() functions.

    using UnityEngine;
    using UnityEngine.Networking;
    
    public class ExampleScript : MonoBehaviour
    {
       void Start()
       {
           short myMsgType = 444;
           NetworkWriter writer = new NetworkWriter();
           writer.StartMessage(myMsgType);
           writer.Write("test data");
           writer.FinishMessage();
       }
    }

    See NetworkWriter for another code example.

    Declaration
    public void FinishMessage()

    SeekZero()

    Seeks to the start of the internal buffer.

    Declaration
    public void SeekZero()

    StartMessage(Int16)

    This begins a new message, which should be completed with FinishMessage() once the payload has been written.

    using UnityEngine;
    using UnityEngine.Networking;
    
    public class ExampleScript : MonoBehaviour
    {
       void Start()
       {
           short myMsgType = 444;
           NetworkWriter writer = new NetworkWriter();
           writer.StartMessage(myMsgType);
           writer.Write("test data");
           writer.FinishMessage();
       }
    }

    See NetworkWriter for another code example.

    Declaration
    public void StartMessage(short msgType)
    Parameters
    Type Name Description
    Int16 msgType

    Message type.

    ToArray()

    Returns a copy of internal array of bytes the writer is using, it copies only the bytes used.

    See NetworkWriter for a code example.

    Declaration
    public byte[] ToArray()
    Returns
    Type Description
    Byte[]

    Copy of data used by the writer.

    Write(Boolean)

    This writes a reference to an object, value, buffer or network message, together with a NetworkIdentity component to the stream.

    using UnityEngine;
    using UnityEngine.Networking;
    
    public class ExampleScript : MonoBehaviour
    {
       void Start()
       {
           short myMsgType = 444;
           NetworkWriter writer = new NetworkWriter();
           writer.StartMessage(myMsgType);
           writer.Write("test data");
           writer.FinishMessage();
       }
    }

    See NetworkWriter for another code example.

    Declaration
    public void Write(bool value)
    Parameters
    Type Name Description
    Boolean value

    The object to write.

    Write(Byte)

    This writes a reference to an object, value, buffer or network message, together with a NetworkIdentity component to the stream.

    using UnityEngine;
    using UnityEngine.Networking;
    
    public class ExampleScript : MonoBehaviour
    {
       void Start()
       {
           short myMsgType = 444;
           NetworkWriter writer = new NetworkWriter();
           writer.StartMessage(myMsgType);
           writer.Write("test data");
           writer.FinishMessage();
       }
    }

    See NetworkWriter for another code example.

    Declaration
    public void Write(byte value)
    Parameters
    Type Name Description
    Byte value

    The object to write.

    Write(Byte[], Int32)

    This writes a reference to an object, value, buffer or network message, together with a NetworkIdentity component to the stream.

    using UnityEngine;
    using UnityEngine.Networking;
    
    public class ExampleScript : MonoBehaviour
    {
       void Start()
       {
           short myMsgType = 444;
           NetworkWriter writer = new NetworkWriter();
           writer.StartMessage(myMsgType);
           writer.Write("test data");
           writer.FinishMessage();
       }
    }

    See NetworkWriter for another code example.

    Declaration
    public void Write(byte[] buffer, int count)
    Parameters
    Type Name Description
    Byte[] buffer

    The byte buffer to write.

    Int32 count

    The number of bytes in the byte buffer to write.

    Write(Byte[], Int32, Int32)

    This writes a reference to an object, value, buffer or network message, together with a NetworkIdentity component to the stream.

    using UnityEngine;
    using UnityEngine.Networking;
    
    public class ExampleScript : MonoBehaviour
    {
       void Start()
       {
           short myMsgType = 444;
           NetworkWriter writer = new NetworkWriter();
           writer.StartMessage(myMsgType);
           writer.Write("test data");
           writer.FinishMessage();
       }
    }

    See NetworkWriter for another code example.

    Declaration
    public void Write(byte[] buffer, int offset, int count)
    Parameters
    Type Name Description
    Byte[] buffer

    The byte buffer to write.

    Int32 offset

    The byte buffer array element to start writing from.

    Int32 count

    The number of bytes in the byte buffer to write.

    Write(Char)

    This writes a reference to an object, value, buffer or network message, together with a NetworkIdentity component to the stream.

    using UnityEngine;
    using UnityEngine.Networking;
    
    public class ExampleScript : MonoBehaviour
    {
       void Start()
       {
           short myMsgType = 444;
           NetworkWriter writer = new NetworkWriter();
           writer.StartMessage(myMsgType);
           writer.Write("test data");
           writer.FinishMessage();
       }
    }

    See NetworkWriter for another code example.

    Declaration
    public void Write(char value)
    Parameters
    Type Name Description
    Char value

    The object to write.

    Write(Decimal)

    This writes a reference to an object, value, buffer or network message, together with a NetworkIdentity component to the stream.

    using UnityEngine;
    using UnityEngine.Networking;
    
    public class ExampleScript : MonoBehaviour
    {
       void Start()
       {
           short myMsgType = 444;
           NetworkWriter writer = new NetworkWriter();
           writer.StartMessage(myMsgType);
           writer.Write("test data");
           writer.FinishMessage();
       }
    }

    See NetworkWriter for another code example.

    Declaration
    public void Write(decimal value)
    Parameters
    Type Name Description
    Decimal value

    The object to write.

    Write(Double)

    This writes a reference to an object, value, buffer or network message, together with a NetworkIdentity component to the stream.

    using UnityEngine;
    using UnityEngine.Networking;
    
    public class ExampleScript : MonoBehaviour
    {
       void Start()
       {
           short myMsgType = 444;
           NetworkWriter writer = new NetworkWriter();
           writer.StartMessage(myMsgType);
           writer.Write("test data");
           writer.FinishMessage();
       }
    }

    See NetworkWriter for another code example.

    Declaration
    public void Write(double value)
    Parameters
    Type Name Description
    Double value

    The object to write.

    Write(Int16)

    This writes a reference to an object, value, buffer or network message, together with a NetworkIdentity component to the stream.

    using UnityEngine;
    using UnityEngine.Networking;
    
    public class ExampleScript : MonoBehaviour
    {
       void Start()
       {
           short myMsgType = 444;
           NetworkWriter writer = new NetworkWriter();
           writer.StartMessage(myMsgType);
           writer.Write("test data");
           writer.FinishMessage();
       }
    }

    See NetworkWriter for another code example.

    Declaration
    public void Write(short value)
    Parameters
    Type Name Description
    Int16 value

    The object to write.

    Write(Int32)

    This writes a reference to an object, value, buffer or network message, together with a NetworkIdentity component to the stream.

    using UnityEngine;
    using UnityEngine.Networking;
    
    public class ExampleScript : MonoBehaviour
    {
       void Start()
       {
           short myMsgType = 444;
           NetworkWriter writer = new NetworkWriter();
           writer.StartMessage(myMsgType);
           writer.Write("test data");
           writer.FinishMessage();
       }
    }

    See NetworkWriter for another code example.

    Declaration
    public void Write(int value)
    Parameters
    Type Name Description
    Int32 value

    The object to write.

    Write(Int64)

    This writes a reference to an object, value, buffer or network message, together with a NetworkIdentity component to the stream.

    using UnityEngine;
    using UnityEngine.Networking;
    
    public class ExampleScript : MonoBehaviour
    {
       void Start()
       {
           short myMsgType = 444;
           NetworkWriter writer = new NetworkWriter();
           writer.StartMessage(myMsgType);
           writer.Write("test data");
           writer.FinishMessage();
       }
    }

    See NetworkWriter for another code example.

    Declaration
    public void Write(long value)
    Parameters
    Type Name Description
    Int64 value

    The object to write.

    Write(SByte)

    This writes a reference to an object, value, buffer or network message, together with a NetworkIdentity component to the stream.

    using UnityEngine;
    using UnityEngine.Networking;
    
    public class ExampleScript : MonoBehaviour
    {
       void Start()
       {
           short myMsgType = 444;
           NetworkWriter writer = new NetworkWriter();
           writer.StartMessage(myMsgType);
           writer.Write("test data");
           writer.FinishMessage();
       }
    }

    See NetworkWriter for another code example.

    Declaration
    public void Write(sbyte value)
    Parameters
    Type Name Description
    SByte value

    The object to write.

    Write(Single)

    This writes a reference to an object, value, buffer or network message, together with a NetworkIdentity component to the stream.

    using UnityEngine;
    using UnityEngine.Networking;
    
    public class ExampleScript : MonoBehaviour
    {
       void Start()
       {
           short myMsgType = 444;
           NetworkWriter writer = new NetworkWriter();
           writer.StartMessage(myMsgType);
           writer.Write("test data");
           writer.FinishMessage();
       }
    }

    See NetworkWriter for another code example.

    Declaration
    public void Write(float value)
    Parameters
    Type Name Description
    Single value

    The object to write.

    Write(String)

    This writes a reference to an object, value, buffer or network message, together with a NetworkIdentity component to the stream.

    using UnityEngine;
    using UnityEngine.Networking;
    
    public class ExampleScript : MonoBehaviour
    {
       void Start()
       {
           short myMsgType = 444;
           NetworkWriter writer = new NetworkWriter();
           writer.StartMessage(myMsgType);
           writer.Write("test data");
           writer.FinishMessage();
       }
    }

    See NetworkWriter for another code example.

    Declaration
    public void Write(string value)
    Parameters
    Type Name Description
    String value

    The object to write.

    Write(UInt16)

    This writes a reference to an object, value, buffer or network message, together with a NetworkIdentity component to the stream.

    using UnityEngine;
    using UnityEngine.Networking;
    
    public class ExampleScript : MonoBehaviour
    {
       void Start()
       {
           short myMsgType = 444;
           NetworkWriter writer = new NetworkWriter();
           writer.StartMessage(myMsgType);
           writer.Write("test data");
           writer.FinishMessage();
       }
    }

    See NetworkWriter for another code example.

    Declaration
    public void Write(ushort value)
    Parameters
    Type Name Description
    UInt16 value

    The object to write.

    Write(UInt32)

    This writes a reference to an object, value, buffer or network message, together with a NetworkIdentity component to the stream.

    using UnityEngine;
    using UnityEngine.Networking;
    
    public class ExampleScript : MonoBehaviour
    {
       void Start()
       {
           short myMsgType = 444;
           NetworkWriter writer = new NetworkWriter();
           writer.StartMessage(myMsgType);
           writer.Write("test data");
           writer.FinishMessage();
       }
    }

    See NetworkWriter for another code example.

    Declaration
    public void Write(uint value)
    Parameters
    Type Name Description
    UInt32 value

    The object to write.

    Write(UInt64)

    This writes a reference to an object, value, buffer or network message, together with a NetworkIdentity component to the stream.

    using UnityEngine;
    using UnityEngine.Networking;
    
    public class ExampleScript : MonoBehaviour
    {
       void Start()
       {
           short myMsgType = 444;
           NetworkWriter writer = new NetworkWriter();
           writer.StartMessage(myMsgType);
           writer.Write("test data");
           writer.FinishMessage();
       }
    }

    See NetworkWriter for another code example.

    Declaration
    public void Write(ulong value)
    Parameters
    Type Name Description
    UInt64 value

    The object to write.

    Write(Color)

    This writes a reference to an object, value, buffer or network message, together with a NetworkIdentity component to the stream.

    using UnityEngine;
    using UnityEngine.Networking;
    
    public class ExampleScript : MonoBehaviour
    {
       void Start()
       {
           short myMsgType = 444;
           NetworkWriter writer = new NetworkWriter();
           writer.StartMessage(myMsgType);
           writer.Write("test data");
           writer.FinishMessage();
       }
    }

    See NetworkWriter for another code example.

    Declaration
    public void Write(Color value)
    Parameters
    Type Name Description
    Color value

    The object to write.

    Write(Color32)

    This writes a reference to an object, value, buffer or network message, together with a NetworkIdentity component to the stream.

    using UnityEngine;
    using UnityEngine.Networking;
    
    public class ExampleScript : MonoBehaviour
    {
       void Start()
       {
           short myMsgType = 444;
           NetworkWriter writer = new NetworkWriter();
           writer.StartMessage(myMsgType);
           writer.Write("test data");
           writer.FinishMessage();
       }
    }

    See NetworkWriter for another code example.

    Declaration
    public void Write(Color32 value)
    Parameters
    Type Name Description
    Color32 value

    The object to write.

    Write(GameObject)

    This writes a reference to an object, value, buffer or network message, together with a NetworkIdentity component to the stream.

    using UnityEngine;
    using UnityEngine.Networking;
    
    public class ExampleScript : MonoBehaviour
    {
       void Start()
       {
           short myMsgType = 444;
           NetworkWriter writer = new NetworkWriter();
           writer.StartMessage(myMsgType);
           writer.Write("test data");
           writer.FinishMessage();
       }
    }

    See NetworkWriter for another code example.

    Declaration
    public void Write(GameObject value)
    Parameters
    Type Name Description
    GameObject value

    The object to write.

    Write(Matrix4x4)

    This writes a reference to an object, value, buffer or network message, together with a NetworkIdentity component to the stream.

    using UnityEngine;
    using UnityEngine.Networking;
    
    public class ExampleScript : MonoBehaviour
    {
       void Start()
       {
           short myMsgType = 444;
           NetworkWriter writer = new NetworkWriter();
           writer.StartMessage(myMsgType);
           writer.Write("test data");
           writer.FinishMessage();
       }
    }

    See NetworkWriter for another code example.

    Declaration
    public void Write(Matrix4x4 value)
    Parameters
    Type Name Description
    Matrix4x4 value

    The object to write.

    Write(MessageBase)

    This writes a reference to an object, value, buffer or network message, together with a NetworkIdentity component to the stream.

    using UnityEngine;
    using UnityEngine.Networking;
    
    public class ExampleScript : MonoBehaviour
    {
       void Start()
       {
           short myMsgType = 444;
           NetworkWriter writer = new NetworkWriter();
           writer.StartMessage(myMsgType);
           writer.Write("test data");
           writer.FinishMessage();
       }
    }

    See NetworkWriter for another code example.

    Declaration
    public void Write(MessageBase msg)
    Parameters
    Type Name Description
    MessageBase msg

    The network message to write.

    Write(NetworkHash128)

    This writes a reference to an object, value, buffer or network message, together with a NetworkIdentity component to the stream.

    using UnityEngine;
    using UnityEngine.Networking;
    
    public class ExampleScript : MonoBehaviour
    {
       void Start()
       {
           short myMsgType = 444;
           NetworkWriter writer = new NetworkWriter();
           writer.StartMessage(myMsgType);
           writer.Write("test data");
           writer.FinishMessage();
       }
    }

    See NetworkWriter for another code example.

    Declaration
    public void Write(NetworkHash128 value)
    Parameters
    Type Name Description
    NetworkHash128 value

    The object to write.

    Write(NetworkIdentity)

    This writes a reference to an object, value, buffer or network message, together with a NetworkIdentity component to the stream.

    using UnityEngine;
    using UnityEngine.Networking;
    
    public class ExampleScript : MonoBehaviour
    {
       void Start()
       {
           short myMsgType = 444;
           NetworkWriter writer = new NetworkWriter();
           writer.StartMessage(myMsgType);
           writer.Write("test data");
           writer.FinishMessage();
       }
    }

    See NetworkWriter for another code example.

    Declaration
    public void Write(NetworkIdentity value)
    Parameters
    Type Name Description
    NetworkIdentity value

    The object to write.

    Write(NetworkInstanceId)

    This writes a reference to an object, value, buffer or network message, together with a NetworkIdentity component to the stream.

    using UnityEngine;
    using UnityEngine.Networking;
    
    public class ExampleScript : MonoBehaviour
    {
       void Start()
       {
           short myMsgType = 444;
           NetworkWriter writer = new NetworkWriter();
           writer.StartMessage(myMsgType);
           writer.Write("test data");
           writer.FinishMessage();
       }
    }

    See NetworkWriter for another code example.

    Declaration
    public void Write(NetworkInstanceId value)
    Parameters
    Type Name Description
    NetworkInstanceId value

    The object to write.

    Write(NetworkSceneId)

    This writes a reference to an object, value, buffer or network message, together with a NetworkIdentity component to the stream.

    using UnityEngine;
    using UnityEngine.Networking;
    
    public class ExampleScript : MonoBehaviour
    {
       void Start()
       {
           short myMsgType = 444;
           NetworkWriter writer = new NetworkWriter();
           writer.StartMessage(myMsgType);
           writer.Write("test data");
           writer.FinishMessage();
       }
    }

    See NetworkWriter for another code example.

    Declaration
    public void Write(NetworkSceneId value)
    Parameters
    Type Name Description
    NetworkSceneId value

    The object to write.

    Write(Plane)

    This writes a reference to an object, value, buffer or network message, together with a NetworkIdentity component to the stream.

    using UnityEngine;
    using UnityEngine.Networking;
    
    public class ExampleScript : MonoBehaviour
    {
       void Start()
       {
           short myMsgType = 444;
           NetworkWriter writer = new NetworkWriter();
           writer.StartMessage(myMsgType);
           writer.Write("test data");
           writer.FinishMessage();
       }
    }

    See NetworkWriter for another code example.

    s

    Declaration
    public void Write(Plane value)
    Parameters
    Type Name Description
    Plane value

    The object to write.

    Write(Quaternion)

    This writes a reference to an object, value, buffer or network message, together with a NetworkIdentity component to the stream.

    using UnityEngine;
    using UnityEngine.Networking;
    
    public class ExampleScript : MonoBehaviour
    {
       void Start()
       {
           short myMsgType = 444;
           NetworkWriter writer = new NetworkWriter();
           writer.StartMessage(myMsgType);
           writer.Write("test data");
           writer.FinishMessage();
       }
    }

    See NetworkWriter for another code example.

    Declaration
    public void Write(Quaternion value)
    Parameters
    Type Name Description
    Quaternion value

    The object to write.

    Write(Ray)

    This writes a reference to an object, value, buffer or network message, together with a NetworkIdentity component to the stream.

    using UnityEngine;
    using UnityEngine.Networking;
    
    public class ExampleScript : MonoBehaviour
    {
       void Start()
       {
           short myMsgType = 444;
           NetworkWriter writer = new NetworkWriter();
           writer.StartMessage(myMsgType);
           writer.Write("test data");
           writer.FinishMessage();
       }
    }

    See NetworkWriter for another code example.

    Declaration
    public void Write(Ray value)
    Parameters
    Type Name Description
    Ray value

    The object to write.

    Write(Rect)

    This writes a reference to an object, value, buffer or network message, together with a NetworkIdentity component to the stream.

    using UnityEngine;
    using UnityEngine.Networking;
    
    public class ExampleScript : MonoBehaviour
    {
       void Start()
       {
           short myMsgType = 444;
           NetworkWriter writer = new NetworkWriter();
           writer.StartMessage(myMsgType);
           writer.Write("test data");
           writer.FinishMessage();
       }
    }

    See NetworkWriter for another code example.

    Declaration
    public void Write(Rect value)
    Parameters
    Type Name Description
    Rect value

    The object to write.

    Write(Transform)

    This writes a reference to an object, value, buffer or network message, together with a NetworkIdentity component to the stream.

    using UnityEngine;
    using UnityEngine.Networking;
    
    public class ExampleScript : MonoBehaviour
    {
       void Start()
       {
           short myMsgType = 444;
           NetworkWriter writer = new NetworkWriter();
           writer.StartMessage(myMsgType);
           writer.Write("test data");
           writer.FinishMessage();
       }
    }

    See NetworkWriter for another code example.

    Declaration
    public void Write(Transform value)
    Parameters
    Type Name Description
    Transform value

    The object to write.

    Write(Vector2)

    This writes a reference to an object, value, buffer or network message, together with a NetworkIdentity component to the stream.

    using UnityEngine;
    using UnityEngine.Networking;
    
    public class ExampleScript : MonoBehaviour
    {
       void Start()
       {
           short myMsgType = 444;
           NetworkWriter writer = new NetworkWriter();
           writer.StartMessage(myMsgType);
           writer.Write("test data");
           writer.FinishMessage();
       }
    }

    See NetworkWriter for another code example.

    Declaration
    public void Write(Vector2 value)
    Parameters
    Type Name Description
    Vector2 value

    The object to write.

    Write(Vector3)

    This writes a reference to an object, value, buffer or network message, together with a NetworkIdentity component to the stream.

    using UnityEngine;
    using UnityEngine.Networking;
    
    public class ExampleScript : MonoBehaviour
    {
       void Start()
       {
           short myMsgType = 444;
           NetworkWriter writer = new NetworkWriter();
           writer.StartMessage(myMsgType);
           writer.Write("test data");
           writer.FinishMessage();
       }
    }

    See NetworkWriter for another code example.

    Declaration
    public void Write(Vector3 value)
    Parameters
    Type Name Description
    Vector3 value

    The object to write.

    Write(Vector4)

    This writes a reference to an object, value, buffer or network message, together with a NetworkIdentity component to the stream.

    using UnityEngine;
    using UnityEngine.Networking;
    
    public class ExampleScript : MonoBehaviour
    {
       void Start()
       {
           short myMsgType = 444;
           NetworkWriter writer = new NetworkWriter();
           writer.StartMessage(myMsgType);
           writer.Write("test data");
           writer.FinishMessage();
       }
    }

    See NetworkWriter for another code example.

    Declaration
    public void Write(Vector4 value)
    Parameters
    Type Name Description
    Vector4 value

    The object to write.

    WriteBytesAndSize(Byte[], Int32)

    This writes a 16-bit count and an array of bytes of that length to the stream.

    Declaration
    public void WriteBytesAndSize(byte[] buffer, int count)
    Parameters
    Type Name Description
    Byte[] buffer

    Array of bytes to write.

    Int32 count

    Number of bytes from the array to write.

    WriteBytesFull(Byte[])

    This writes a 16-bit count and an array of bytes of that size to the stream.

    Note that this will be the full allocated size of the array. So if the array is partially filled with data to send - then you should be using WriteBytesAndSize instead.

    Declaration
    public void WriteBytesFull(byte[] buffer)
    Parameters
    Type Name Description
    Byte[] buffer

    Bytes to write.

    WritePackedUInt32(UInt32)

    This writes the 32-bit value to the stream using variable-length-encoding.

    Declaration
    public void WritePackedUInt32(uint value)
    Parameters
    Type Name Description
    UInt32 value

    Value to write.

    WritePackedUInt64(UInt64)

    This writes the 64-bit value to the stream using variable-length-encoding.

    Declaration
    public void WritePackedUInt64(ulong value)
    Parameters
    Type Name Description
    UInt64 value

    Value to write.

    In This Article
    • Constructors
      • NetworkWriter()
      • NetworkWriter(Byte[])
    • Properties
      • Position
    • Methods
      • AsArray()
      • FinishMessage()
      • SeekZero()
      • StartMessage(Int16)
      • ToArray()
      • Write(Boolean)
      • Write(Byte)
      • Write(Byte[], Int32)
      • Write(Byte[], Int32, Int32)
      • Write(Char)
      • Write(Decimal)
      • Write(Double)
      • Write(Int16)
      • Write(Int32)
      • Write(Int64)
      • Write(SByte)
      • Write(Single)
      • Write(String)
      • Write(UInt16)
      • Write(UInt32)
      • Write(UInt64)
      • Write(Color)
      • Write(Color32)
      • Write(GameObject)
      • Write(Matrix4x4)
      • Write(MessageBase)
      • Write(NetworkHash128)
      • Write(NetworkIdentity)
      • Write(NetworkInstanceId)
      • Write(NetworkSceneId)
      • Write(Plane)
      • Write(Quaternion)
      • Write(Ray)
      • Write(Rect)
      • Write(Transform)
      • Write(Vector2)
      • Write(Vector3)
      • Write(Vector4)
      • WriteBytesAndSize(Byte[], Int32)
      • WriteBytesFull(Byte[])
      • WritePackedUInt32(UInt32)
      • WritePackedUInt64(UInt64)
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    on 15 December 2020