Struct StructUsedOnlyInNetworkList
Inherited Members
Namespace: Unity.Netcode.RuntimeTests
Assembly: solution.dll
Syntax
public struct StructUsedOnlyInNetworkList : IEquatable<StructUsedOnlyInNetworkList>, INetworkSerializeByMemcpy
Fields
Value
Declaration
public int Value
Field Value
| Type | Description |
|---|---|
| int |
Methods
Equals(object)
Indicates whether this instance and a specified object are equal.
Declaration
public override bool Equals(object obj)
Parameters
| Type | Name | Description |
|---|---|---|
| object | obj | The object to compare with the current instance. |
Returns
| Type | Description |
|---|---|
| bool | true if |
Overrides
Equals(StructUsedOnlyInNetworkList)
Indicates whether the current object is equal to another object of the same type.
Declaration
public bool Equals(StructUsedOnlyInNetworkList other)
Parameters
| Type | Name | Description |
|---|---|---|
| StructUsedOnlyInNetworkList | other | An object to compare with this object. |
Returns
| Type | Description |
|---|---|
| bool | true if the current object is equal to the |
GetHashCode()
Returns the hash code for this instance.
Declaration
public override int GetHashCode()
Returns
| Type | Description |
|---|---|
| int | A 32-bit signed integer that is the hash code for this instance. |