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    Struct GhostPredictionSwitchingQueues

    Singleton component with APIs and collections required for converting client ghosts GhostMode to Predicted & Interpolated. GhostPredictionSwitchingSystem

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.NetCode
    Syntax
    public struct GhostPredictionSwitchingQueues : IComponentData, IQueryTypeParameter

    Fields

    ConvertToInterpolatedQueue

    Unity.NetCode.GhostPredictionSwitchingSystem.ConvertGhostToInterpolated(Unity.Entities.EntityManager,Unity.NetCode.GhostUpdateVersion,Unity.NetCode.NetDebug,Unity.Collections.NativeArray{Unity.NetCode.GhostCollectionPrefab},Unity.Entities.Entity,System.Single,Unity.Collections.FixedList64Bytes{Unity.Entities.Entity}@,System.UInt32@)
    Declaration
    public NativeQueue<ConvertPredictionEntry>.ParallelWriter ConvertToInterpolatedQueue
    Field Value
    Type Description
    NativeQueue.ParallelWriter<>

    ConvertToPredictedQueue

    Unity.NetCode.GhostPredictionSwitchingSystem.ConvertGhostToPredicted(Unity.Entities.EntityManager,Unity.NetCode.GhostUpdateVersion,Unity.NetCode.NetDebug,Unity.Collections.NativeArray{Unity.NetCode.GhostCollectionPrefab},Unity.Entities.Entity,System.Single,Unity.Collections.FixedList64Bytes{Unity.Entities.Entity}@,System.UInt32@)
    Declaration
    public NativeQueue<ConvertPredictionEntry>.ParallelWriter ConvertToPredictedQueue
    Field Value
    Type Description
    NativeQueue.ParallelWriter<>
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