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    Struct GhostPredictionSwitchingSystem

    System that applies the prediction switching on the queued entities (via GhostPredictionSwitchingQueues).

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.NetCode
    Syntax
    [BurstCompile]
    [WorldSystemFilter(WorldSystemFilterFlags.ClientSimulation, WorldSystemFilterFlags.Default)]
    [UpdateInGroup(typeof(GhostSpawnSystemGroup))]
    [UpdateAfter(typeof(GhostSpawnSystem))]
    public struct GhostPredictionSwitchingSystem : ISystem
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