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    Delegate GhostComponentSerializer.DeserializeDelegate

    Deserialize the component and buffer data from the received snapshot and store it inside the SnapshotDataBuffer.

    Namespace: Unity.NetCode.LowLevel.Unsafe
    Syntax
    public delegate void DeserializeDelegate(IntPtr snapshotData, IntPtr baselineData, ref DataStreamReader reader, ref StreamCompressionModel compressionModel, IntPtr changeMaskData, int startOffset);
    Parameters
    Type Name Description
    IntPtr snapshotData
    IntPtr baselineData
    DataStreamReader reader
    StreamCompressionModel compressionModel
    IntPtr changeMaskData
    Int32 startOffset
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