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    Namespace Unity.Physics.Authoring

    Classes

    BaseShapeConversionSystem<T>

    BeginColliderConversionSystem

    BeginJointConversionSystem

    A system that is updated before all built-in conversion systems that produce PhysicsJoint.

    BuildCompoundCollidersConversionSystem

    CapsuleGeometryAuthoringExtensions

    ConvexHullGenerationParametersExtensions

    CustomPhysicsBodyTagNames

    CustomPhysicsMaterialTagNames

    DebugStream

    DisplayBodyColliderEdges

    DisplayBodyColliders

    DisplayBroadphaseAabbsSystem

    DisplayColliderAabbsSystem

    DisplayCollisionEventsSystem

    DisplayContactsSystem

    DisplayJointsSystem

    DisplayMassPropertiesSystem

    DisplayTriggerEventsSystem

    EndColliderConversionSystem

    EndJointConversionSystem

    A system that is updated after all built-in conversion systems that produce PhysicsJoint.

    PhysicsBodyAuthoring

    PhysicsBodyConversionSystem

    PhysicsCategoryNames

    PhysicsDebugDisplayAuthoring

    PhysicsMaterialTemplate

    PhysicsRenderEntityAuthoring

    PhysicsShapeAuthoring

    PhysicsShapeConversionSystem

    PhysicsStepAuthoring

    Structs

    CapsuleGeometryAuthoring

    A structure for storing authoring data for a capsule shape. In contrast to the CapsuleGeometry struct in the run-time, this structure permits storing stable orientation values, as well as height values that can be retained when the source data are defined with respect to a non-uniformly scaled object.

    CustomPhysicsBodyTags

    CustomPhysicsMaterialTags

    DebugStream.Arc

    DebugStream.Cone

    DebugStream.Context

    DebugStream.Line

    DebugStream.Point

    DisplayBroadphaseJob

    DisplayColliderAabbsJob

    DisplayColliderEdgesJob

    DisplayJointsSystem.DisplayJointsJob

    PhysicsCategoryTags

    PhysicsDebugDisplayData

    PhysicsMaterialCoefficient

    Enums

    BodyMotionType

    Describes how a rigid body will be simulated in the run-time.

    BodySmoothing

    Describes how a rigid body's motion in its graphics representation should be smoothed when the rendering framerate is greater than the fixed step rate used by physics.

    DebugStream.Type

    ShapeType

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