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    Struct DynamicsWorld

    Namespace: Unity.Physics
    Syntax
    public struct DynamicsWorld : IDisposable

    Constructors

    DynamicsWorld(Int32, Int32)

    Declaration
    public DynamicsWorld(int numMotions, int numJoints)
    Parameters
    Type Name Description
    Int32 numMotions
    Int32 numJoints

    Properties

    Joints

    Declaration
    public readonly NativeArray<Joint> Joints { get; }
    Property Value
    Type Description
    NativeArray<Joint>

    MotionDatas

    Declaration
    public readonly NativeArray<MotionData> MotionDatas { get; }
    Property Value
    Type Description
    NativeArray<MotionData>

    MotionVelocities

    Declaration
    public readonly NativeArray<MotionVelocity> MotionVelocities { get; }
    Property Value
    Type Description
    NativeArray<MotionVelocity>

    NumJoints

    Declaration
    public readonly int NumJoints { get; }
    Property Value
    Type Description
    Int32

    NumMotions

    Declaration
    public readonly int NumMotions { get; }
    Property Value
    Type Description
    Int32

    Methods

    Clone()

    Declaration
    public DynamicsWorld Clone()
    Returns
    Type Description
    DynamicsWorld

    Dispose()

    Declaration
    public void Dispose()

    GetJointIndex(Entity)

    Declaration
    public int GetJointIndex(Entity entity)
    Parameters
    Type Name Description
    Entity entity
    Returns
    Type Description
    Int32

    Reset(Int32, Int32)

    Declaration
    public void Reset(int numMotions, int numJoints)
    Parameters
    Type Name Description
    Int32 numMotions
    Int32 numJoints

    UpdateJointIndexMap()

    Declaration
    public void UpdateJointIndexMap()
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