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    Class RunSettings

    Inheritance
    Object
    RunSettings
    Namespace: Unity.Build.Common
    Syntax
    public sealed class RunSettings : IBuildComponent

    Properties

    BatchMode

    Gets or sets whether the player will be run in batch mode.

    Declaration
    [CreateProperty]
    public bool BatchMode { get; set; }
    Property Value
    Type Description
    Boolean

    ExtraArguments

    Gets or sets an array of extra arguments passed to the running process.

    Declaration
    [CreateProperty]
    public string[] ExtraArguments { get; set; }
    Property Value
    Type Description
    String[]

    NoGraphics

    Gets or sets whether the player will be run with the "nographics" flag enabled. Requires BatchMode to be enabled.

    Declaration
    [CreateProperty]
    public bool NoGraphics { get; set; }
    Property Value
    Type Description
    Boolean

    RedirectOutput

    Gets or sets whether the player will be configured to make process output (stdout, stderr) available to the API.

    Declaration
    [CreateProperty]
    public bool RedirectOutput { get; set; }
    Property Value
    Type Description
    Boolean

    Stderr

    Gets or sets a user callback that can be used to process player stderr, line by line.

    Declaration
    [CreateProperty]
    [HideInInspector]
    [DontSerialize]
    public ProcessOutputHandler Stderr { get; set; }
    Property Value
    Type Description
    ProcessOutputHandler

    Stdout

    Gets or sets a user callback that can be used to process player stdout, line by line.

    Declaration
    [CreateProperty]
    [HideInInspector]
    [DontSerialize]
    public ProcessOutputHandler Stdout { get; set; }
    Property Value
    Type Description
    ProcessOutputHandler
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