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In App Purchasing 4.8.0

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    • Introduction to Unity IAP
      • About Unity IAP
      • Stores supported by Unity IAP
    • Set up and integrating Unity IAP
      • Overview
      • Getting Started
      • Defining products
        • Overview
        • Coded
        • IAP Catalog
      • Initialization
        • Overview
        • Initialize Unity Gaming Services
        • Initialize IAP
      • Fetching Additional Products
      • Creating a Purchasing Button
        • Browsing Product Metadata
        • IAP Button
        • IAP Button (Legacy)
        • Coded
      • The Purchasing Flow
        • Processing Purchases
          • Coded
          • IAP Listener
          • Handling Purchase Failures
        • Purchase Receipts
        • Restoring Transactions
      • Securing Transactions
        • Backend Receipt Validation
        • Receipt Obfuscation
      • Store Selector
      • Testing the Integration
        • What is Fake Store?
        • How to Test
    • Stores
      • Google
        • How to Set Up
        • Setting Google Public Key
        • Extensions and Configuration
        • Purchase Receipt
        • Testing Integration
      • Amazon
        • How to Set Up
        • Extensions
        • Testing Integration
      • Apple Store iOS, MacOS & tvOS
        • How to Set Up
        • Extensions and Configuration
        • Purchase Receipt
        • Testing
        • Family Sharing
      • Microsoft Store (UWP.md)
        • How to Set Up
        • Purchase Receipt
        • Testing
      • Implement Custom Store
        • What is a Custom Store
        • Implementing
        • Initialization
        • Retrieving products
        • Handling purchases
        • Store Modules
          • Registering your store
          • Store Configuration
          • Store Extensions
    • Manual
    • Set up and integrating Unity IAP
    • Testing the Integration
    • What is Fake Store?

    What is Fake Store?

    Fake Store isn't a store that exists in production, it is used to tests your apps quickly inside the editor.


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