Class EventMessage<T>
Namespace: Unity.Reflect.Actor
Syntax
public class EventMessage<T>
where T : class
Type Parameters
| Name | Description |
|---|---|
| T |
Constructors
EventMessage(T)
Declaration
public EventMessage(T data)
Parameters
| Type | Name | Description |
|---|---|---|
| T | data |
Properties
Data
Declaration
public T Data { get; }
Property Value
| Type | Description |
|---|---|
| T |