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    Namespace Unity.Reflect.Actor

    Classes

    Actor<TState>

    ActorAttribute

    ActorConfig

    ActorExtensions

    ActorGraphView

    ActorGraphViewWindow

    ActorLink

    ActorPort

    ActorPortConfig

    ActorRef

    ActorSettings

    ActorSetup

    ActorSystem

    ActorSystemSetup

    ActorSystemSetupAnalyzer

    ActorSystemSetupEditor

    ActorUtils

    ComponentAttribute

    ComponentConfig

    ComponentCtorAttribute

    CustomEdge

    EventComponent

    EventComponent.SubscribeToEvent

    EventComponent.UnsubscribeFromEvent

    EventContext<TData>

    EventInputAttribute

    EventMessage<T>

    EventOutput<TData>

    EventOutputAttribute

    IOComponent

    Lifecycle<TState>

    MpscSynchronizer

    Multiple Producer Single Consumer Synchronizer.

    MultiplicityValidator

    NetComponent

    NetContext

    NetContext<T>

    Message with its data type as generic argument.

    NetInputAttribute

    NetOutput<TData>

    NetOutputAttribute

    OutputCtorAttribute

    PubSubActor

    RpcComponent

    RpcComponent.Rpc<TState, TContext, TUserContext>

    RpcContext<TData>

    RpcFailureMessage

    RpcInputAttribute

    RpcMessage<T>

    RpcOutput<TData>

    RpcOutputAttribute

    RpcSuccessMessage<TResult>

    RuntimeOutput

    RuntimeReflectBootstrapperEditor

    SwsrQueue<T>

    Single-writer single-reader queue

    TransientAttribute

    Structs

    IOComponent.IOJob<TState, TContext, TUserContext, TResult>

    Interfaces

    IAsyncComponent

    IConfigIdentifier

    IInputAttribute

    IOutputAttribute

    IPortAttribute

    IRunnableComponent

    Enums

    EdgeState

    Multiplicity

    PortType

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    on 26 April 2021