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    Class ActorRunner

    Wrap the native ActorSystem. This is used as an endpoint to normalize the access to the actors for external code (non-actor code). It is also the entry-point to get execution time on main thread for actors that has this requirement.

    Inheritance
    Object
    ActorRunner
    Namespace: Unity.Reflect
    Syntax
    public class ActorRunner

    Constructors

    ActorRunner()

    Declaration
    public ActorRunner()

    Methods

    Shutdown()

    Declaration
    public void Shutdown()

    Tick()

    Declaration
    public void Tick()
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    on 26 April 2021