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    Namespace Unity.Reflect

    Classes

    ActorRunner

    Wrap the native ActorSystem. This is used as an endpoint to normalize the access to the actors for external code (non-actor code). It is also the entry-point to get execution time on main thread for actors that has this requirement.

    StreamingErrorEvent

    Structs

    ActorRunner.Proxy

    StreamKey

    SyncedData<T>

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