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    Struct ComputeBufferHandle

    Compute Buffer resource handle.

    Namespace: UnityEngine.Experimental.Rendering.RenderGraphModule
    Syntax
    public struct ComputeBufferHandle

    Properties

    nullHandle

    Returns a null compute buffer handle

    Declaration
    public static ComputeBufferHandle nullHandle { get; }
    Property Value
    Type Description
    ComputeBufferHandle

    A null compute buffer handle.

    Methods

    IsValid()

    Return true if the handle is valid.

    Declaration
    public bool IsValid()
    Returns
    Type Description
    Boolean

    True if the handle is valid.

    Operators

    Implicit(ComputeBufferHandle to ComputeBuffer)

    Cast to ComputeBuffer

    Declaration
    public static implicit operator ComputeBuffer(ComputeBufferHandle buffer)
    Parameters
    Type Name Description
    ComputeBufferHandle buffer

    Input ComputeBufferHandle

    Returns
    Type Description
    ComputeBuffer

    Resource as a Compute Buffer.

    Extension Methods

    ReflectionUtils.Invoke(Object, String, Object[])
    ReflectionUtils.SetField(Object, String, Object)
    ReflectionUtils.GetField(Object, String)
    ReflectionUtils.GetFields(Object)
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    on 18 October 2021