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    Class RenderTextureParameter

    A VolumeParameter that holds a RenderTexture value.

    Inheritance
    Object
    VolumeParameter
    VolumeParameter<RenderTexture>
    RenderTextureParameter
    Inherited Members
    VolumeParameter<RenderTexture>.m_Value
    VolumeParameter<RenderTexture>.value
    VolumeParameter<RenderTexture>.Interp(RenderTexture, RenderTexture, Single)
    VolumeParameter<RenderTexture>.Override(RenderTexture)
    VolumeParameter<RenderTexture>.SetValue(VolumeParameter)
    VolumeParameter<RenderTexture>.GetHashCode()
    VolumeParameter<RenderTexture>.ToString()
    VolumeParameter<RenderTexture>.Equals(VolumeParameter<RenderTexture>)
    VolumeParameter<RenderTexture>.Equals(Object)
    VolumeParameter.k_DebuggerDisplay
    VolumeParameter.m_OverrideState
    VolumeParameter.overrideState
    VolumeParameter.GetValue<T>()
    VolumeParameter.OnEnable()
    VolumeParameter.OnDisable()
    VolumeParameter.IsObjectParameter(Type)
    VolumeParameter.Release()
    Namespace: UnityEngine.Rendering
    Syntax
    [Serializable]
    public class RenderTextureParameter : VolumeParameter<RenderTexture>, IEquatable<VolumeParameter<RenderTexture>>

    Constructors

    RenderTextureParameter(RenderTexture, Boolean)

    Creates a new RenderTextureParameter instance.

    Declaration
    public RenderTextureParameter(RenderTexture value, bool overrideState = false)
    Parameters
    Type Name Description
    RenderTexture value

    The initial value to store in the parameter.

    Boolean overrideState

    The initial override state for the parameter.

    Extension Methods

    ReflectionUtils.Invoke(Object, String, Object[])
    ReflectionUtils.SetField(Object, String, Object)
    ReflectionUtils.GetField(Object, String)
    ReflectionUtils.GetFields(Object)
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    on 08 September 2021