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    Enum DebugProbeShadingMode

    Modes for Debugging Probes

    Namespace: UnityEngine.Experimental.Rendering
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "/Users/robje/Library/Application Support/unity/editor/documentation/build/com.unity.render-pipelines.core@13.1/Packages/com.unity.render-pipelines.core/Runtime/Lighting/ProbeVolume/ProbeReferenceVolume.Debug.cs")]
    public enum DebugProbeShadingMode

    Fields

    Name Description Value
    SH

    Based on Spherical Harmonics

    Size

    Based on size

    Validity

    Based on validity

    ValidityOverDilationThreshold

    Based on validity over a dilation threshold

    Extension Methods

    ReflectionUtils.Invoke(String, Object[])
    ReflectionUtils.SetField(String, Object)
    ReflectionUtils.GetField(String)
    ReflectionUtils.GetFields()
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