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    Namespace UnityEngine.Experimental.Rendering

    Classes

    ProbeReferenceVolume

    The reference volume for the Probe Volume system. This defines the structure in which volume assets are loaded into. There must be only one, hence why it follow a singleton pattern.

    ProbeReferenceVolumeProfile

    An Asset which holds a set of settings to use with a .

    ProbeVolume

    A marker to determine what area of the scene is considered by the Probe Volumes system

    ProbeVolumeSceneData

    A class containing info about the bounds defined by the probe volumes in various scenes.

    Structs

    ProbeReferenceVolume.ExtraDataActionInput

    The input to the retrieveExtraDataAction action.

    ProbeReferenceVolume.RuntimeResources

    The resources that are bound to the runtime shaders for sampling Adaptive Probe Volume data.

    ProbeVolumeShadingParameters

    Struct holiding the ProbeVolume shading parameters

    ProbeVolumeSystemParameters

    Initialization parameters for the probe volume system.

    RendererList

    Structure holding RendererList information used to draw renderers.

    RendererListDesc

    Renderer list creation descriptor.

    Enums

    DebugProbeShadingMode

    Modes for Debugging Probes

    ProbeVolumeSHBands

    Number of Spherical Harmonics bands that are used with Probe Volumes

    ProbeVolumeTextureMemoryBudget

    Possible values for the probe volume memory budget (determines the size of the textures used).

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