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    Struct RendererListHandle

    Renderer List resource handle.

    Namespace: UnityEngine.Experimental.Rendering.RenderGraphModule
    Syntax
    public struct RendererListHandle

    Methods

    IsValid()

    Return true if the handle is valid.

    Declaration
    public bool IsValid()
    Returns
    Type Description
    Boolean

    True if the handle is valid.

    Operators

    Implicit(RendererListHandle to Int32)

    Conversion to int.

    Declaration
    public static implicit operator int (RendererListHandle handle)
    Parameters
    Type Name Description
    RendererListHandle handle

    Renderer List handle to convert.

    Returns
    Type Description
    Int32

    The integer representation of the handle.

    Implicit(RendererListHandle to RendererList)

    Cast to RendererList

    Declaration
    public static implicit operator RendererList(RendererListHandle rendererList)
    Parameters
    Type Name Description
    RendererListHandle rendererList

    Input RendererListHandle.

    Returns
    Type Description
    RendererList

    Resource as a RendererList.

    Extension Methods

    AnalyticsUtils.ToNestedColumn<T>(T, Boolean)
    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, Boolean)
    ReflectionUtils.Invoke(Object, String, Object[])
    ReflectionUtils.SetField(Object, String, Object)
    ReflectionUtils.GetField(Object, String)
    ReflectionUtils.GetFields(Object)
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    on 17 July 2023