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    Struct BufferHandle

    Graphics Buffer resource handle.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: UnityEngine.Experimental.Rendering.RenderGraphModule
    Syntax
    public struct BufferHandle

    Properties

    nullHandle

    Returns a null graphics buffer handle

    Declaration
    public static readonly BufferHandle nullHandle { get; }
    Property Value
    Type Description
    BufferHandle

    A null graphics buffer handle.

    Methods

    IsValid()

    Return true if the handle is valid.

    Declaration
    public bool IsValid()
    Returns
    Type Description
    Boolean

    True if the handle is valid.

    Operators

    Implicit(BufferHandle to GraphicsBuffer)

    Cast to GraphicsBuffer

    Declaration
    public static implicit operator GraphicsBuffer(BufferHandle buffer)
    Parameters
    Type Name Description
    BufferHandle buffer

    Input BufferHandle

    Returns
    Type Description
    GraphicsBuffer

    Resource as a Graphics Buffer.

    Extension Methods

    AnalyticsUtils.ToNestedColumn<T>(T, Boolean)
    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, Boolean)
    ReflectionUtils.Invoke(Object, String, Object[])
    ReflectionUtils.SetField(Object, String, Object)
    ReflectionUtils.GetField(Object, String)
    ReflectionUtils.GetFields(Object)
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    on 08 September 2023