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    Class AnimationCurveParameter

    A VolumeParameter that holds an AnimationCurve value.

    Inheritance
    Object
    VolumeParameter
    VolumeParameter<AnimationCurve>
    AnimationCurveParameter
    Inherited Members
    VolumeParameter<AnimationCurve>.m_Value
    VolumeParameter<AnimationCurve>.value
    VolumeParameter<AnimationCurve>.Override(AnimationCurve)
    VolumeParameter<AnimationCurve>.GetHashCode()
    VolumeParameter<AnimationCurve>.ToString()
    VolumeParameter<AnimationCurve>.Equals(VolumeParameter<AnimationCurve>)
    VolumeParameter<AnimationCurve>.Equals(Object)
    VolumeParameter.k_DebuggerDisplay
    VolumeParameter.m_OverrideState
    VolumeParameter.overrideState
    VolumeParameter.GetValue<T>()
    VolumeParameter.OnEnable()
    VolumeParameter.OnDisable()
    VolumeParameter.IsObjectParameter(Type)
    VolumeParameter.Release()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEngine.Rendering
    Syntax
    [Serializable]
    public class AnimationCurveParameter : VolumeParameter<AnimationCurve>, ICloneable, IEquatable<VolumeParameter<AnimationCurve>>

    Constructors

    AnimationCurveParameter(AnimationCurve, Boolean)

    Creates a new AnimationCurveParameter instance.

    Declaration
    public AnimationCurveParameter(AnimationCurve value, bool overrideState = false)
    Parameters
    Type Name Description
    AnimationCurve value

    The initial value to be stored in the parameter

    Boolean overrideState

    The initial override state for the parameter

    Methods

    Clone()

    Clones the current instance of the VolumeParameter

    Declaration
    public override object Clone()
    Returns
    Type Description
    Object

    A new created instance with the same values as the current instance of VolumeParameter

    Overrides
    UnityEngine.Rendering.VolumeParameter<UnityEngine.AnimationCurve>.Clone()

    Interp(AnimationCurve, AnimationCurve, Single)

    Interpolates between two AnimationCurve values. Note that it will overwrite the values in lhsCurve, whereas rhsCurve data will be unchanged. Thus, it is legal to call it as: stateParam.Interp(stateParam, toParam, interpFactor); However, It should NOT be called when the lhsCurve parameter needs to be preserved. But the current framework modifies it anyway in VolumeComponent.Override for all types of VolumeParameters

    Declaration
    public override void Interp(AnimationCurve lhsCurve, AnimationCurve rhsCurve, float t)
    Parameters
    Type Name Description
    AnimationCurve lhsCurve

    The start value.

    AnimationCurve rhsCurve

    The end value.

    Single t

    The interpolation factor in range [0,1].

    Overrides
    UnityEngine.Rendering.VolumeParameter<UnityEngine.AnimationCurve>.Interp(UnityEngine.AnimationCurve, UnityEngine.AnimationCurve, System.Single)

    SetValue(VolumeParameter)

    Sets the value of this parameter to the value in parameter.

    Declaration
    public override void SetValue(VolumeParameter parameter)
    Parameters
    Type Name Description
    VolumeParameter parameter

    The VolumeParameter to copy the value from.

    Overrides
    UnityEngine.Rendering.VolumeParameter<UnityEngine.AnimationCurve>.SetValue(UnityEngine.Rendering.VolumeParameter)

    Extension Methods

    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, Boolean)
    ReflectionUtils.Invoke(Object, String, Object[])
    ReflectionUtils.SetField(Object, String, Object)
    ReflectionUtils.GetField(Object, String)
    ReflectionUtils.GetFields(Object)
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    on 08 September 2023