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    Class DebugUI.RuntimeDebugShadersMessageBox

    Widget that will show into the Runtime UI only Warning the user if the Runtime Debug Shaders variants are being stripped from the build.

    Inheritance
    Object
    DebugUI.Widget
    DebugUI.MessageBox
    DebugUI.RuntimeDebugShadersMessageBox
    Inherited Members
    DebugUI.MessageBox.style
    DebugUI.Widget.m_Panel
    DebugUI.Widget.panel
    DebugUI.Widget.m_Parent
    DebugUI.Widget.parent
    DebugUI.Widget.flags
    DebugUI.Widget.displayName
    DebugUI.Widget.tooltip
    DebugUI.Widget.queryPath
    DebugUI.Widget.isEditorOnly
    DebugUI.Widget.isRuntimeOnly
    DebugUI.Widget.isInactiveInEditor
    DebugUI.Widget.isHiddenCallback
    DebugUI.Widget.isHidden
    DebugUI.Widget.GetHashCode()
    DebugUI.Widget.nameAndTooltip
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEngine.Rendering
    Syntax
    public class RuntimeDebugShadersMessageBox : DebugUI.MessageBox

    Constructors

    RuntimeDebugShadersMessageBox()

    Constructs a DebugUI.RuntimeDebugShadersMessageBox

    Declaration
    public RuntimeDebugShadersMessageBox()

    Extension Methods

    AnalyticsUtils.ToNestedColumn<T>(T, Boolean)
    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, Boolean)
    ReflectionUtils.Invoke(Object, String, Object[])
    ReflectionUtils.SetField(Object, String, Object)
    ReflectionUtils.GetField(Object, String)
    ReflectionUtils.GetFields(Object)
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    on 08 September 2023