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    Class RenderPipelineGlobalSettings<TGlobalRenderPipelineSettings, TRenderPipeline>

    A ScriptableObject to associate with a RenderPipeline and store project-wide settings for that pipeline. You can register a single RenderPipelineGlobalSettings instance to the GraphicsSettings by using RegisterRenderPipelineSettings(Type,RenderPipelineGlobalSettings). You can use this to save RenderPipeline settings that appear in GraphicsSettings.

    Inheritance
    Object
    Object
    ScriptableObject
    RenderPipelineGlobalSettings
    RenderPipelineGlobalSettings<TGlobalRenderPipelineSettings, TRenderPipeline>
    DummyRenderPipelineGlobalSettings
    Inherited Members
    RenderPipelineGlobalSettings.Initialize(RenderPipelineGlobalSettings)
    RenderPipelineGlobalSettings.Add(IRenderPipelineGraphicsSettings)
    RenderPipelineGlobalSettings.Remove(IRenderPipelineGraphicsSettings)
    UnityEngine.Rendering.RenderPipelineGlobalSettings.TryGet(System.Type, UnityEngine.Rendering.IRenderPipelineGraphicsSettings)
    RenderPipelineGlobalSettings.Contains(Type)
    UnityEngine.Rendering.RenderPipelineGlobalSettings.OnBeforeSerialize()
    UnityEngine.Rendering.RenderPipelineGlobalSettings.OnAfterDeserialize()
    RenderPipelineGlobalSettings.settingsList
    UnityEngine.ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(String)
    ScriptableObject.CreateInstance(Type)
    UnityEngine.ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    UnityEngine.Object.GetHashCode()
    UnityEngine.Object.Equals(System.Object)
    Object.Instantiate(Object, Vector3, Quaternion)
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    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    UnityEngine.Object.Instantiate<T>(T)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, Boolean)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
    UnityEngine.Object.DestroyObject(UnityEngine.Object)
    UnityEngine.Object.FindSceneObjectsOfType(System.Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
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    UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
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    UnityEngine.Object.FindFirstObjectByType<T>()
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    UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
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    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
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    Namespace: UnityEngine.Rendering
    Syntax
    public abstract class RenderPipelineGlobalSettings<TGlobalRenderPipelineSettings, TRenderPipeline> : RenderPipelineGlobalSettings, ISerializationCallbackReceiver where TGlobalRenderPipelineSettings : RenderPipelineGlobalSettings where TRenderPipeline : RenderPipeline
    Type Parameters
    Name Description
    TGlobalRenderPipelineSettings RenderPipelineGlobalSettings
    TRenderPipeline RenderPipeline

    Properties

    instance

    Active Global Settings asset. If the value is null then no TGlobalRenderPipelineSettings is registered to the Graphics Settings with the TRenderPipeline.

    Declaration
    public static TGlobalRenderPipelineSettings instance { get; }
    Property Value
    Type Description
    TGlobalRenderPipelineSettings

    Extension Methods

    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, Boolean)
    ReflectionUtils.Invoke(Object, String, Object[])
    ReflectionUtils.SetField(Object, String, Object)
    ReflectionUtils.GetField(Object, String)
    ReflectionUtils.GetFields(Object)
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