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    Class FilmGrain

    A volume component that holds settings for the Film Grain effect.

    Inheritance
    Object
    FilmGrain
    Namespace: UnityEngine.Rendering.HighDefinition
    Syntax
    public sealed class FilmGrain : VolumeComponent, IPostProcessComponent

    Fields

    intensity

    Controls the strength of the film grain effect.

    Declaration
    public ClampedFloatParameter intensity
    Field Value
    Type Description
    ClampedFloatParameter

    response

    Controls the noisiness response curve. The higher you set this value, the less noise there is in brighter areas.

    Declaration
    public ClampedFloatParameter response
    Field Value
    Type Description
    ClampedFloatParameter

    texture

    Specifies a tileable Texture to use for the grain. The neutral value for this Texture is 0.5 which means that HDRP does not apply grain at this value.

    Declaration
    public NoInterpTextureParameter texture
    Field Value
    Type Description
    NoInterpTextureParameter

    type

    Specifies the type of grain to use. Use Custom to provide your own texture.

    Declaration
    public FilmGrainLookupParameter type
    Field Value
    Type Description
    FilmGrainLookupParameter
    See Also
    FilmGrainLookup

    Methods

    IsActive()

    Tells if the effect needs to be rendered or not.

    Declaration
    public bool IsActive()
    Returns
    Type Description
    Boolean

    true if the effect should be rendered, false otherwise.

    Implements
    IPostProcessComponent.IsActive()
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