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    Class AdaptationModeParameter

    A VolumeParameter that holds a AdaptationMode value.

    Inheritance
    Object
    VolumeParameter
    VolumeParameter<AdaptationMode>
    AdaptationModeParameter
    Inherited Members
    VolumeParameter<AdaptationMode>.m_Value
    VolumeParameter<AdaptationMode>.Interp(AdaptationMode, AdaptationMode, Single)
    VolumeParameter<AdaptationMode>.Override(AdaptationMode)
    VolumeParameter<AdaptationMode>.SetValue(VolumeParameter)
    VolumeParameter<AdaptationMode>.GetHashCode()
    VolumeParameter<AdaptationMode>.ToString()
    VolumeParameter<AdaptationMode>.Equals(VolumeParameter<AdaptationMode>)
    VolumeParameter<AdaptationMode>.Equals(Object)
    VolumeParameter<AdaptationMode>.value
    VolumeParameter.k_DebuggerDisplay
    VolumeParameter.m_OverrideState
    VolumeParameter.GetValue<T>()
    VolumeParameter.OnEnable()
    VolumeParameter.OnDisable()
    VolumeParameter.IsObjectParameter(Type)
    VolumeParameter.Release()
    VolumeParameter.overrideState
    Namespace: UnityEngine.Rendering.HighDefinition
    Syntax
    [Serializable]
    public sealed class AdaptationModeParameter : VolumeParameter<AdaptationMode>, IEquatable<VolumeParameter<AdaptationMode>>

    Constructors

    AdaptationModeParameter(AdaptationMode, Boolean)

    Creates a new AdaptationModeParameter instance.

    Declaration
    public AdaptationModeParameter(AdaptationMode value, bool overrideState = false)
    Parameters
    Type Name Description
    AdaptationMode value

    The initial value to store in the parameter.

    Boolean overrideState

    The initial override state for the parameter.

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    on 18 October 2021