Class HDAdditionalMeshRendererSettings
Component containing additional mesh rendering features for HDRP.
Inherited Members
UnityEngine.MonoBehaviour.StartCoroutine_Auto(System.Collections.IEnumerator)
UnityEngine.Component.GetComponent<T>()
UnityEngine.Component.TryGetComponent(System.Type, UnityEngine.Component)
UnityEngine.Component.TryGetComponent<T>(T)
UnityEngine.Component.GetComponentInChildren<T>(System.Boolean)
UnityEngine.Component.GetComponentInChildren<T>()
UnityEngine.Component.GetComponentsInChildren(System.Type)
UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean)
UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean, System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentsInChildren<T>()
UnityEngine.Component.GetComponentsInChildren<T>(System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentInParent<T>(System.Boolean)
UnityEngine.Component.GetComponentInParent<T>()
UnityEngine.Component.GetComponentsInParent(System.Type)
UnityEngine.Component.GetComponentsInParent<T>(System.Boolean)
UnityEngine.Component.GetComponentsInParent<T>(System.Boolean, System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentsInParent<T>()
UnityEngine.Component.GetComponents(System.Type, System.Collections.Generic.List<UnityEngine.Component>)
UnityEngine.Component.GetComponents<T>(System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponents<T>()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
UnityEngine.Object.FindFirstObjectByType<T>()
UnityEngine.Object.FindAnyObjectByType<T>()
UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
[AddComponentMenu("Mesh/Mesh Renderer Extension")]
[RequireComponent(typeof(MeshRenderer))]
[RequireComponent(typeof(MeshFilter))]
[ExecuteAlways]
public class HDAdditionalMeshRendererSettings : MonoBehaviour, ILineRenderer
Properties
enableHighQualityLineRendering
Set the enablement of high quality line rendering for this mesh renderer.
Declaration
public bool enableHighQualityLineRendering { get; set; }
Property Value
Type | Description |
---|---|
Boolean |
rendererGroup
Sets the high quality line rendering merge group for this mesh renderer.
Declaration
public LineRendering.RendererGroup rendererGroup { get; set; }
Property Value
Type | Description |
---|---|
LineRendering.RendererGroup |
rendererLODCameraDistanceCurve
Sets the high quality line rendering level of detail curve for this mesh renderer.
Declaration
public AnimationCurve rendererLODCameraDistanceCurve { get; set; }
Property Value
Type | Description |
---|---|
AnimationCurve |
rendererLODFixed
Sets the high quality line rendering fixed level of detail for this mesh renderer.
Declaration
public float rendererLODFixed { get; set; }
Property Value
Type | Description |
---|---|
Single |
rendererLODMode
Sets the high quality line rendering level of detail mode for this mesh renderer.
Declaration
public LineRendering.RendererLODMode rendererLODMode { get; set; }
Property Value
Type | Description |
---|---|
LineRendering.RendererLODMode |
shadingSampleFraction
Sets the high quality line rendering shading rate for this mesh renderer.
Declaration
public float shadingSampleFraction { get; set; }
Property Value
Type | Description |
---|---|
Single |
Methods
GetLineRendererData(RenderGraph, Camera)
Extracts the required rendering data for line rendering.
Declaration
public LineRendering.RendererData GetLineRendererData(RenderGraph renderGraph, Camera camera)
Parameters
Type | Name | Description |
---|---|---|
RenderGraph | renderGraph | Render Graph |
Camera | camera | The camera for which the line rendering is being gathered. |
Returns
Type | Description |
---|---|
LineRendering.RendererData |
LineRendererIsValid()
Determines if this mesh renderer is valid for high quality line rendering.
Declaration
public bool LineRendererIsValid()
Returns
Type | Description |
---|---|
Boolean |