Class SplitToning
A volume component that holds settings for the Split Toning effect.
Inherited Members
UnityEngine.Rendering.VolumeComponent.TryGetRevertMethodForFieldName(UnityEditor.SerializedProperty, System.Action<UnityEditor.SerializedProperty>)
UnityEngine.Rendering.VolumeComponent.GetSourceTerm()
UnityEngine.Rendering.VolumeComponent.TryGetApplyMethodForFieldName(UnityEditor.SerializedProperty, System.Action<UnityEditor.SerializedProperty>)
UnityEngine.Rendering.VolumeComponent.GetSourceName(UnityEngine.Component)
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
[Serializable]
[VolumeComponentMenu("Post-processing/Split Toning")]
[SupportedOnRenderPipeline(typeof(HDRenderPipelineAsset))]
public sealed class SplitToning : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider, IPostProcessComponent
Fields
balance
Controls the balance between the colors in the highlights and shadows.
Declaration
[Tooltip("Controls the balance between the colors in the highlights and shadows.")]
public ClampedFloatParameter balance
Field Value
| Type | Description |
|---|---|
| ClampedFloatParameter |
highlights
Specifies the color to use for highlights.
Declaration
[Tooltip("Specifies the color to use for highlights.")]
public ColorParameter highlights
Field Value
| Type | Description |
|---|---|
| ColorParameter |
shadows
Specifies the color to use for shadows.
Declaration
[Tooltip("Specifies the color to use for shadows.")]
public ColorParameter shadows
Field Value
| Type | Description |
|---|---|
| ColorParameter |
Methods
IsActive()
Tells if the effect needs to be rendered or not.
Declaration
public bool IsActive()
Returns
| Type | Description |
|---|---|
| Boolean |
|