Namespace UnityEditor.Experimental.Rendering.HDPipeline
Classes
AmbientOcclusionEditor
AtmosphericScatteringEditor
AxFShaderPreprocessor
BaseShaderPreprocessor
BaseUI<TType>
CommonShaderPreprocessor
CoreEditorDrawer<TData>
Utility class to draw inspectors
CoreEditorDrawersExtensions
DecalMenuItems
DecalProjectorComponentEditor
DiffusionProfileMaterialUI
DiffusionProfileSettingsEditor
DiffusionProfileSettingsListUI
ExponentialFogEditor
FabricGUI
GradientSkySettingsEditor
HairGUI
HDAdditionalShadowData
HDBaseEditor<T>
HDEditorCLI
HDEditorUtils
HDLightExplorerExtension
HDLightExplorerExtension.HDStyles
HDLitGUI
HDRaytracingEnvironmentInspector
HDRenderPipelineEditor
HDRenderPipelineMenuItems
HDRISkyEditor
HDSceneManagement
HDScreenSpaceReflectionEditor
HDShadowSettingsEditor
HDUnlitGUI
HDWizard
LinearFogEditor
LitShaderPreprocessor
NormalMapFilteringTexturePostprocessor
ProceduralSkySettingsEditor
QuaternionPropertyDrawer
ReflectionMenuItems
ScreenSpaceRefractionEditor
SerializedInfluenceVolume
SerializedPropertyExtention
SerializedProxyVolume
SerializedReflectionProxyVolumeComponent
StackLitGUI
StandardsToHDLitMaterialUpgrader
UnlitsToHDUnlitUpgrader
UnlitUI
UpgradeMenuItems
UpgradeStandardShaderMaterials
VisualEnvironmentEditor
VolumetricFogEditor
VolumetricLightingControllerEditor
VolumetricMenuItems
Structs
ExpandedState<TState, TTarget>
Used in editor drawer part to store the state of expendable areas.
Interfaces
CoreEditorDrawer<TData>.IDrawer
Abstraction that have the Draw hability