Struct Builtin.BuiltinData
Syntax
[GenerateHLSL(PackingRules.Exact, false, false, true, 100, false, false)]
public struct BuiltinData
Fields
backBakeDiffuseLighting
Declaration
[SurfaceDataAttributes("Back Bake Diffuse Lighting", false, true)]
public Vector3 backBakeDiffuseLighting
Field Value
bakeDiffuseLighting
Declaration
[SurfaceDataAttributes("Bake Diffuse Lighting", false, true)]
public Vector3 bakeDiffuseLighting
Field Value
depthOffset
Declaration
[SurfaceDataAttributes("Depth Offset", false, false)]
public float depthOffset
Field Value
distortion
Declaration
[SurfaceDataAttributes("Distortion", false, false)]
public Vector2 distortion
Field Value
distortionBlur
Declaration
[SurfaceDataAttributes("Distortion Blur", false, false)]
public float distortionBlur
Field Value
emissiveColor
Declaration
[SurfaceDataAttributes("Emissive Color", false, false)]
public Vector3 emissiveColor
Field Value
motionVector
Declaration
[SurfaceDataAttributes("MotionVector", false, false)]
public Vector2 motionVector
Field Value
opacity
Declaration
[MaterialSharedPropertyMapping(MaterialSharedProperty.Alpha)]
[SurfaceDataAttributes("Opacity", false, false)]
public float opacity
Field Value
renderingLayers
Declaration
[SurfaceDataAttributes("RenderingLayers", false, false)]
public uint renderingLayers
Field Value
shadowMask0
Declaration
[SurfaceDataAttributes("Shadow Mask 0", false, false)]
public float shadowMask0
Field Value
shadowMask1
Declaration
[SurfaceDataAttributes("Shadow Mask 1", false, false)]
public float shadowMask1
Field Value
shadowMask2
Declaration
[SurfaceDataAttributes("Shadow Mask 2", false, false)]
public float shadowMask2
Field Value
shadowMask3
Declaration
[SurfaceDataAttributes("Shadow Mask 3", false, false)]
public float shadowMask3
Field Value