Namespace UnityEngine.Experimental.Rendering.HDPipeline
Classes
AdaptationModeParameter
AmbientOcclusion
AmbientOcclusionSystem
AOVRequestBuilder
Utility to build frame passes.
AOVRequestDataCollection
A collection of frame passes. To build one, AOVRequestBuilder
AtlasAllocator
AtmosphericScattering
AxF
Bloom
BloomResolutionParameter
BlueNoise
Builtin
BuiltinSkyParameters
CameraSettingsUtilities
Utilities for CameraSettings.
CascadeEndBorderParameter
CascadePartitionSplitParameter
ChannelMixer
ChromaticAberration
ColorAdjustments
ColorCurves
ColorLookup
ColorPickerDebugSettings
ContactShadows
ContactShadowsEditor
CullingGroupManager
DBufferManager
DebugDisplaySettings
DebugDisplaySettings.DebugData
DebugLightHierarchyExtensions
DebugLightVolumes
Decal
DecalProjectorComponent
DecalsDebugSettings
DecalSystem
DecalSystem.CullRequest
DecalSystem.CullRequest.Set
DecalSystem.CullResult
DecalSystem.CullResult.Set
DecalSystem.DecalHandle
DecalSystem.TextureScaleBias
DensityVolume
DensityVolumeManager
DepthOfField
DepthOfFieldModeParameter
DepthOfFieldResolutionParameter
DiffusionProfile
DiffusionProfileConstants
DiffusionProfileOverride
DiffusionProfileSettings
DiffusionProfileSettingsParameter
EnvUpdateParameter
ExponentialFog
Exposure
ExposureModeParameter
Fabric
FalseColorDebugSettings
FilmGrain
FilmGrainLookupParameter
FogColorParameter
FogTypeParameter
FrameSettingsFieldAttribute
Should only be used on enum value of field to describe aspect in DebugMenu
GBufferManager
GlobalIlluminationUtils
GPULightTypeExtension
GradientSky
GradientSkyRenderer
Hair
HDAdditionalCameraData
HDAdditionalLightData
HDAdditionalReflectionData
HDAdditionalReflectionDataExtensions
HDCamera
HDCustomSamplerExtension
HDDynamicResolutionHandler
HDPhysicalCamera
HDProbe
HDRaytracingEnvironment
HDRenderPipeline
HDRenderPipelineAsset
HDRenderUtilities
Various utilities to perform rendering with HDRP
HDRISky
HDRISkyRenderer
HDShaderIDs
HDShaderPassNames
HDShadowAtlas
HDShadowManager
HDShadowRequest
HDShadowResolutionRequest
HDShadowSettings
HDShadowUtils
HDUtils
IBLFilterBSDF
IBLFilterCharlie
IBLFilterGGX
IndirectLightingController
IndirectLightingControllerEditor
InfluenceVolume
LensDistortion
LiftGammaGain
LightDefinitions
LightingDebugSettings
LightLoop
LightLoop.LightList
LightUtils
LinearFog
Lit
LODBiasModeExtensions
LTCAreaLight
LTCAreaLightCookieManager
LuminanceSourceParameter
MaterialDebugSettings
MaterialDebugSettings.MaterialItem
MaximumLODLevelModeExtensions
MeteringModeParameter
MicroShadowing
MigrationDescription
Helpers to manipulate MigrationDescription<TVersion, TTarget>
MigrationStep
Define helpers to manipulate MigrationStep<TVersion, TTarget>.
MipGenerator
MipMapDebugSettings
MotionBlur
MRTBufferManager
ObsoleteCaptureSettings
PaniniProjection
PlanarReflectionProbe
PlanarReflectionProbeCache
PostProcessSystem
PreIntegratedFGD
ProbeSettingsUtilities
Utilities for ProbeSettings
ProceduralSky
ProceduralSkyRenderer
ProxyVolume
ReflectionProbeCache
ReflectionProxyVolumeComponent
RenderPipelineMaterial
RenderPipelineResources
RenderPipelineResources.AssetResources
RenderPipelineResources.MaterialResources
RenderPipelineResources.ShaderGraphResources
RenderPipelineResources.ShaderResources
RenderPipelineResources.TextureResources
SceneObjectIDMap
ScreenSpaceReflection
ScreenSpaceRefraction
ShaderConfig
ShaderWindSettings
ShadowsMidtonesHighlights
SharedRTManager
SkyAmbientModeParameter
SkyIntensityParameter
SkyManager
SkyRenderer
SkySettings
SkySettingsEditor
SkyUniqueID
SphericalHarmonicMath
SplitToning
SPTDistribution
StackLit
StaticLightingSky
StaticLightingSkyEditor
StringExtention
SubsurfaceScatteringManager
Texture2DAtlas
Texture3DAtlas
TextureCurve
TextureCurveParameter
Tonemapping
TonemappingModeParameter
TypeInfo
Unlit
Vignette
VignetteModeParameter
VisibleLightExtensionMethods
VisualEnvironment
VolumeRenderingUtils
VolumetricFog
VolumetricLightingController
VolumetricLightingSystem
WhiteBalance
XRDebugMenu
XRPass
XRSystem
Structs
AOVRequest
Use this request to define how to render an AOV.
AOVRequestData
Describes a frame pass.
AxF.BSDFData
AxF.SurfaceData
Builtin.BuiltinData
Builtin.LightTransportData
CameraPositionSettings
Defines how the view matrix is provided to the camera.
CameraSettings
Contains all settings required to setup a camera in HDRP.
CameraSettings.BufferClearing
Defines how color and depth buffers are cleared.
CameraSettings.Culling
Defines the culling settings of the camera.
CameraSettings.Frustum
Defines the projection matrix of the camera.
CameraSettings.Volumes
Defines how the volume framework is queried.
CameraSettingsOverride
Decal.DecalSurfaceData
DecalData
DensityVolumeArtistParameters
DensityVolumeEngineData
DensityVolumeList
DirectionalLightData
EnvLightData
Fabric.BSDFData
Fabric.SurfaceData
FrameSettings
Per renderer and per frame settings.
FrameSettingsHistory
FrameSettingsOverrideMask
BitField that state which element is overridden.
GlobalDecalSettings
GlobalDynamicResolutionSettings
GlobalLightLoopSettings
GlobalLowResolutionTransparencySettings
GlobalPostProcessSettings
Hair.BSDFData
Hair.SurfaceData
HDCamera.ViewConstants
HDDirectionalShadowData
HDProbe.RenderData
HDProbeCullingResults
HDProbeCullState
HDShadowData
HDShadowInitParameters
HDShadowInitParameters.HDShadowAtlasInitParams
HDUtils.PackedMipChainInfo
LightData
LightLoop.LightingPassOptions
LightVolume
LightVolumeData
Lit.BSDFData
Lit.SurfaceData
MigrationDescription<TVersion, TTarget>
MigrationStep<TVersion, TTarget>
Define a migration step.
ProbeCapturePositionSettings
Settings to use when capturing a probe.
ProbeSettings
Settings that defines the rendering of a probe.
ProbeSettings.Lighting
Lighting parameters for the probe.
ProbeSettings.ProxySettings
Settings of this probe in the current proxy.
ProbeSettingsOverride
ReflectionSystemParameters
Holds settings for the reflection system.
RenderOutputProperties
Properties computed during a frame rendering.
RenderPipelineSettings
SFiniteLightBound
ShaderVariablesAtmosphericScattering
ShaderVariablesDecal
ShaderVariablesLightLoop
ShaderVariablesScreenSpaceLighting
ShaderVariablesSubsurfaceScattering
StackLit.BSDFData
StackLit.SurfaceData
Unlit.BSDFData
Unlit.SurfaceData
VolumetricLightingSystem.VBufferParameters
ZonalHarmonicsL2
Interfaces
IVersionable<TVersion>
Implement this interface to use with MigrationDescription<TVersion, TTarget>
Enums
AdaptationMode
AOVBuffers
Buffers available in HDRP
BloomResolution
CameraPositionSettings.Mode
Defines the method to use when computing the view matrix.
CameraProjection
CameraSettings.Frustum.Mode
Defines how the projection matrix is computed.
CameraSettingsFields
ColorPickerDebugMode
CookieResolution
CubeCookieResolution
CubeReflectionResolution
CustomSamplerId
DebugFullScreen
Output a specific debug mode.
DebugLightFilterMode
DebugLightingMode
DebugMipMapMode
DebugMipMapModeTerrainTexture
Decal.DBufferHTileBit
Decal.DBufferMaterial
Decal.MaskBlendFlags
DecalSystem.MaterialDecalPass
DecalSystem.MaterialSGDecalPass
DepthOfFieldMode
DepthOfFieldResolution
DiffusionProfile.TexturingMode
DiffusionProfile.TransmissionMode
DirectionalShadowAlgorithm
DynamicResolutionType
DynamicResScalePolicyType
DynamicResUpscaleFilter
EnvCacheType
EnvConstants
EnvironementUpdateMode
EnvShapeType
ExposureMode
Fabric.MaterialFeatureFlags
FilmGrainLookup
FogColorMode
FogType
FrameSettingsField
FrameSettingsFieldAttribute.DisplayType
FrameSettingsRenderType
FullScreenDebugMode
GBufferUsage
GPUImageBasedLightingType
GPULightType
GradingLutFormat
Hair.MaterialFeatureFlags
HDAdditionalCameraData.AntialiasingMode
HDAdditionalCameraData.ClearColorMode
HDAdditionalCameraData.FlipYMode
HDAdditionalCameraData.SMAAQualityLevel
HDAdditionalCameraData.Version
HDCameraFrameHistoryType
HDProbe.Version
HDRenderPipeline.StencilBitMask
HDShadowFlag
HDShadowQuality
InfluenceShape
LightCategory
LightFeatureFlags
LightingProperty
Engine lighting property.
LightLayerEnum
LightLoop.ClusterDepthSource
LightLoop.ClusterPrepassSource
LightLoop.LightVolumeDebug
LightLoop.TileClusterCategoryDebug
LightLoop.TileClusterDebug
LightSamplingParameters
LightTypeExtent
LightUnit
LightVolumeType
Lit.MaterialFeatureFlags
LitShaderMode
Helper to handle Deferred or Forward but not both
LODBiasMode
LowResTransparentUpsample
LuminanceSource
MaximumLODLevelMode
MeteringMode
ObsoleteCaptureSettingsOverrides
ObsoleteLitShaderMode
PlanarReflectionResolution
PreIntegratedFGD.FGDIndex
PreIntegratedFGD.FGDTexture
ProbeSettings.Mode
The rendering mode of the probe.
ProbeSettings.ProbeType
The type of the probe.
ProbeSettings.RealtimeMode
ProbeSettingsFields
ProxyShape
RenderPipelineSettings.ColorBufferFormat
RenderPipelineSettings.SupportedLitShaderMode
ScreenSpaceRefraction.RefractionModel
ShaderOptions
ShaderPass
ShaderVariantLogLevel
ShadowMapDebugMode
ShadowMapType
SkyAmbientMode
SkyIntensityMode
SkyResolution
SkySettingsEditor.SkySettingsUIElement
SkySettingsPropertyFlags
SkyType
SpotLightShape
StackLit.BaseParametrization
StackLit.DualSpecularLobeParametrization
StackLit.MaterialFeatureFlags
StencilLightingUsage
TonemappingMode
UberPostFeatureFlags
VignetteMode
VolumetricLightingSystem.VolumetricLightingPreset
XRDebugMode
Delegates
AOVRequestBufferAllocator
DecalProjectorComponent.OnMaterialChangeDelegate
FramePassCallback
Called when the rendering has completed.