Struct VolumetricLightingSystem.VBufferParameters | High Definition RP | 6.7.1-preview
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    Struct VolumetricLightingSystem.VBufferParameters

    Namespace: UnityEngine.Experimental.Rendering.HDPipeline
    Syntax
    public struct VBufferParameters

    Constructors

    VBufferParameters(Vector3Int, Single, Single, Single, Single, Single)

    Declaration
    public VBufferParameters(Vector3Int viewportResolution, float depthExtent, float camNear, float camFar, float camVFoV, float sliceDistributionUniformity)
    Parameters
    Type Name Description
    Vector3Int viewportResolution
    Single depthExtent
    Single camNear
    Single camFar
    Single camVFoV
    Single sliceDistributionUniformity

    Fields

    depthDecodingParams

    Declaration
    public Vector4 depthDecodingParams
    Field Value
    Type Description
    Vector4

    depthEncodingParams

    Declaration
    public Vector4 depthEncodingParams
    Field Value
    Type Description
    Vector4

    viewportSize

    Declaration
    public Vector3Int viewportSize
    Field Value
    Type Description
    Vector3Int

    Methods

    ComputeLastSliceDistance()

    Declaration
    public float ComputeLastSliceDistance()
    Returns
    Type Description
    Single

    ComputeUvScaleAndLimit(Vector2Int)

    Declaration
    public Vector4 ComputeUvScaleAndLimit(Vector2Int bufferSize)
    Parameters
    Type Name Description
    Vector2Int bufferSize
    Returns
    Type Description
    Vector4
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