Struct ShaderVariablesScreenSpaceLighting
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, needAccessors = false, omitStructDeclaration = true)]
public struct ShaderVariablesScreenSpaceLighting
Fields
_AmbientOcclusionParam
Declaration
public Vector4 _AmbientOcclusionParam
Field Value
Declaration
public Vector4 _CameraMotionVectorsScale
Field Value
Declaration
public Vector4 _CameraMotionVectorsSize
Field Value
_ColorPyramidScale
Declaration
public Vector4 _ColorPyramidScale
Field Value
_ColorPyramidSize
Declaration
public Vector4 _ColorPyramidSize
Field Value
_DepthPyramidScale
Declaration
public Vector4 _DepthPyramidScale
Field Value
_DepthPyramidSize
Declaration
public Vector4 _DepthPyramidSize
Field Value
_IndirectLightingMultiplier
Declaration
public Vector4 _IndirectLightingMultiplier
Field Value
_SSRefractionInvScreenWeightDistance
Declaration
public float _SSRefractionInvScreenWeightDistance
Field Value