Struct ShaderVariablesScreenSpaceLighting | High Definition RP | 6.7.1-preview
docs.unity.cn
    Show / Hide Table of Contents

    Struct ShaderVariablesScreenSpaceLighting

    Namespace: UnityEngine.Experimental.Rendering.HDPipeline
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, needAccessors = false, omitStructDeclaration = true)]
    public struct ShaderVariablesScreenSpaceLighting

    Fields

    _AmbientOcclusionParam

    Declaration
    public Vector4 _AmbientOcclusionParam
    Field Value
    Type Description
    Vector4

    _CameraMotionVectorsScale

    Declaration
    public Vector4 _CameraMotionVectorsScale
    Field Value
    Type Description
    Vector4

    _CameraMotionVectorsSize

    Declaration
    public Vector4 _CameraMotionVectorsSize
    Field Value
    Type Description
    Vector4

    _ColorPyramidScale

    Declaration
    public Vector4 _ColorPyramidScale
    Field Value
    Type Description
    Vector4

    _ColorPyramidSize

    Declaration
    public Vector4 _ColorPyramidSize
    Field Value
    Type Description
    Vector4

    _DepthPyramidScale

    Declaration
    public Vector4 _DepthPyramidScale
    Field Value
    Type Description
    Vector4

    _DepthPyramidSize

    Declaration
    public Vector4 _DepthPyramidSize
    Field Value
    Type Description
    Vector4

    _IndirectLightingMultiplier

    Declaration
    public Vector4 _IndirectLightingMultiplier
    Field Value
    Type Description
    Vector4

    _SSRefractionInvScreenWeightDistance

    Declaration
    public float _SSRefractionInvScreenWeightDistance
    Field Value
    Type Description
    Single
    Back to top Copyright © 2020 Unity Technologies
    Generated by DocFX