Struct ShaderVariablesAtmosphericScattering
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, needAccessors = false, omitStructDeclaration = true)]
public struct ShaderVariablesAtmosphericScattering
Fields
_AtmosphericScatteringType
Declaration
public int _AtmosphericScatteringType
Field Value
_EnableDistantFog
Declaration
public int _EnableDistantFog
Field Value
_ExpFogParameters
Declaration
public Vector4 _ExpFogParameters
Field Value
_FogColorDensity
Declaration
public Vector4 _FogColorDensity
Field Value
_FogColorMode
Declaration
public float _FogColorMode
Field Value
_LinearFogParameters
Declaration
public Vector4 _LinearFogParameters
Field Value
_MaxFogDistance
Declaration
public float _MaxFogDistance
Field Value
_MipFogParameters
Declaration
public Vector4 _MipFogParameters
Field Value
_SkyTextureMipCount
Declaration
public float _SkyTextureMipCount
Field Value
_VBufferLastSliceDist
Declaration
public float _VBufferLastSliceDist
Field Value