Class Fabric | High Definition RP | 6.7.1-preview
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    Class Fabric

    Inheritance
    Object
    RenderPipelineMaterial
    Fabric
    Inherited Members
    RenderPipelineMaterial.IsDefferedMaterial()
    RenderPipelineMaterial.GetMaterialGBufferCount(HDRenderPipelineAsset)
    RenderPipelineMaterial.GetMaterialGBufferDescription(HDRenderPipelineAsset, GraphicsFormat[], GBufferUsage[], Boolean[])
    Namespace: UnityEngine.Experimental.Rendering.HDPipeline
    Syntax
    public class Fabric : RenderPipelineMaterial

    Constructors

    Fabric()

    Declaration
    public Fabric()

    Methods

    Bind(CommandBuffer)

    Declaration
    public override void Bind(CommandBuffer cmd)
    Parameters
    Type Name Description
    CommandBuffer cmd
    Overrides
    RenderPipelineMaterial.Bind(CommandBuffer)

    Build(HDRenderPipelineAsset)

    Declaration
    public override void Build(HDRenderPipelineAsset hdAsset)
    Parameters
    Type Name Description
    HDRenderPipelineAsset hdAsset
    Overrides
    RenderPipelineMaterial.Build(HDRenderPipelineAsset)

    Cleanup()

    Declaration
    public override void Cleanup()
    Overrides
    RenderPipelineMaterial.Cleanup()

    RenderInit(CommandBuffer)

    Declaration
    public override void RenderInit(CommandBuffer cmd)
    Parameters
    Type Name Description
    CommandBuffer cmd
    Overrides
    RenderPipelineMaterial.RenderInit(CommandBuffer)
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