Struct ShaderVariablesSubsurfaceScattering
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, needAccessors = false, omitStructDeclaration = true)]
public struct ShaderVariablesSubsurfaceScattering
Fields
_DiffusionProfileCount
Declaration
public uint _DiffusionProfileCount
Field Value
_DiffusionProfileHashTable
Declaration
[HLSLArray(16, typeof(float))]
public uint *_DiffusionProfileHashTable
Field Value
_EnableSubsurfaceScattering
Declaration
public uint _EnableSubsurfaceScattering
Field Value
_ShapeParams
Declaration
[HLSLArray(16, typeof(Vector4))]
public float *_ShapeParams
Field Value
_TexturingModeFlags
Declaration
public float _TexturingModeFlags
Field Value
_ThicknessRemaps
Declaration
[HLSLArray(16, typeof(Vector4))]
public float *_ThicknessRemaps
Field Value
_TransmissionFlags
Declaration
public float _TransmissionFlags
Field Value
_TransmissionTintsAndFresnel0
Declaration
[HLSLArray(16, typeof(Vector4))]
public float *_TransmissionTintsAndFresnel0
Field Value
_WorldScales
Declaration
[HLSLArray(16, typeof(Vector4))]
public float *_WorldScales
Field Value